The Game suPlay – Using a Serious Game in Purchasing and its Effect on Learning

Activity: Talk or presentationOral presentation

Description

Within organisations purchasing and supply management evolved into a critical contributor to firms success. Recent publications within the field show that the impact of purchasing on a firm’s performance, the working environment within purchasing, and purchasing objectives changed, demanding adequate competencies within the department. Here, professionals need to acquire the competencies to meet changing objectives for cost reduction, supplier relationship management, and innovation sourcing to contribute to the firm’s strategic goals. Therefore, educational programs to train future students and working professionals are needed. For this reason, this educator’s workshop will present the first online serious game focused on educating purchasing skills. The game has been developed and tested at the University of Twente, Netherlands. The game will be presented during the workshop, and by playing the game, participants will experience the competitive simulation. Further, the organisers elaborate on how serious games can be utilised within higher education by following an input-process-outcome course design.
Period10 Apr 2022
Event titleIPSERA 2022: Building Bridges
Event typeConference
Conference number31
LocationJönköping, SwedenShow on map
Degree of RecognitionInternational

Keywords

  • purchasing
  • supply management
  • Serious games
  • Education
  • Competencies