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  • 2024

    Compassionate technology, value-based design for (e-)mental health

    Ludden, G., Noordzij, M., Lusi, B., Lotringen, C. V. & Klaassen, R., 31 May 2024, Design for Dementia, Mental Health and Wellbeing . Niedderer, K., Ludden, G., Dening, T. & Holthoff-Detto, V. (eds.).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Examining Lexical Alignment in Human-Agent Conversations with GPT-3.5 and GPT-4 Models

    Wang, B., Theune, M. & Srivastava, S., 2024, Chatbot Research and Design: 7th International Workshop, CONVERSATIONS 2023 Oslo, Norway, November 22–23, 2023 Revised Selected Papers. Følstad, A., Araujo, T., Papadopoulos, S., Law, E., Luger, E., Goodwin, M., Hobert, S. & Brandtzaeg , P. B. (eds.). Springer, p. 94-114 21 p. (Lecture Notes in Computer Science; vol. 14524).

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  • Störungen durch Substanzgebrauch oder Verhaltenssüchte

    VanDerNagel, J., 2024, Störungen der Intelligenzentwicklung: Grundlagen der psychiatrischen Versorgung, Diagnostik und Therapie . Schanze, C. & Sappok, T. (eds.). Stuttgart: Schattauer GmbH, p. 394-414

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  • The psychology of resilience: empowering athletes with a potential risk of experiencing sexual violence in sports

    Haandrikman, M. J. M., Fokkens, A., Oostinga, M. S. D. & Schipper-van Veldhoven, N., 24 Feb 2024, The Social Contexts of Young Adulthood. IntechOpen, 25 p.

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  • 2023

    Op weg naar een nepwerkelijkheid

    Translated title of the contribution: Toward a fake realityNijholt, A., 20 Dec 2023, Wat is uw droomproject?. BESTE-ID, 5 p.

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  • ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR

    Wintermans, L., Delden, R. V. & Reidsma, D., 14 Apr 2023, Persuasive Technology: 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023, Proceedings. Meschtscherjakov, A., Midden, C. & Ham, J. (eds.). Cham.: Springer Nature, p. 50-64 15 p. (Lecture notes in computer science; vol. 13832).

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  • 2022

    Alledaagse, botsende en borrelende bubbels.

    Translated title of the contribution: Everyday, colliding and bubbling bubbles.Nijholt, A., 15 Dec 2022, Waar bent u anders over gaan denken?. Ottens, E. T. (ed.). Netherlands: BESTE-ID, 2 p.

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  • Bolzano, Kant, and the Traditional Theory of Concepts: A Computational Investigation

    Ginammi, A., Koopman, R., Wang, S., Bloem, J. & Betti, A., 2022, The Dynamics of Science: Computational Frontiers in History and Philosophy of Science. Ramsey, G. & De Block, A. (eds.). University of Pittsburgh Press, p. 186-203

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Capturing Obstructed Nonverbal Cues in Augmented Reality Interactions: A Short Survey

    Nijholt, A., 19 Feb 2022, Proceedings of International Conference on Industrial Instrumentation and Control, ICI2C 2021. Bhaumik, S., Chattopadhyay, S., Chattopadhyay, T. & Bhattacharya, S. (eds.). Singapore: Springer, p. 1-9 9 p. (Lecture Notes in Electrical Engineering; vol. 815).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    4 Citations (Scopus)
  • EMOTIONS IN PLAY: The Role of Physical Play in Children’s Social Well- Being

    Veiga, G., da Silva, B. M. S., Gibson, J. & Rieffe, C., 1 Jan 2022, The Oxford Handbook of Emotional Development. Oxford University Press, p. 339-353 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    4 Citations (Scopus)
  • Hearing Loss and Young Children’s Development of Emotional Competence: The Role of Parenting

    Ketelaar, L., Lambie, J., Li, B., Eichengreen, A., Zaidman-Zait, A. & Rieffe, C., 7 Jan 2022, The Oxford Handbook of Emotional Development. Oxford, UK: Oxford University Press, p. 234-246

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    1 Citation (Scopus)
  • 2021

    Active Learning in Digital Heritage: Introducing Geo-localisation, VR and AR at Holocaust Historical Sites

    Blancas, M., Wierenga, S., Ribbens, K., Rieffe, C., Knoch, H., Billib, S. & Verschure, P., 19 Dec 2021, Digital Holocaust Memory, Education and Research. Walden, V. G. (ed.). Cham: Springer Nature, Vol. 1. p. 145-176 32 p.

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    4 Citations (Scopus)
    158 Downloads (Pure)
  • Cognition and Computational Linguistic Creativity

    Gatti, L., Stock, O. & Strapparava, C., 26 Nov 2021, Handbook of Cognitive Mathematics. Danesi, M. (ed.). Cham: Springer, p. 1-39 39 p.

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  • 2020

    Sucht und kognitive Beeinträchtigung in den Niederlanden

    VanDerNagel, J. & van Horsen, S., 2020, Leben lassen! Kognitive Beeinträchtigung, psychoaktive Substanzen und suchtbedingte Verhaltensweisen. Zullino, D., Cattacin, S., Domenig, D. & Schäfer, U. (eds.). Zurich: Seismo Verlag

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  • Treatment of substance abuse in dual diagnosis

    Didden, R., VanDerNagel, J., van Duijvenbode, N., Delforterie, M., Otten, R. & Poelen, E., 2020, Handbook of Dual Diagnosis : Assessment and Treatment in Persons with Intellectual Disorders. Matson, J. L. (ed.). Cham: Springer, p. 549-563 (Autism and Child Psychopathology Series).

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

    16 Downloads (Pure)
  • 2019

    Alcohol (Mis)Use in Individuals With Mild to Borderline Intellectual Disability

    Duijvenbode, N. V., VanDerNagel, J. E. L. & Didden, R., 2019, Neuroscience of Alcohol: Mechanisms and Treatment. Preedy, V. R. (ed.). Elsevier, p. 307-314

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Animals and the (Playable) City: A Critical Perspective

    Nijholt, A. & Chisik, Y., 30 Nov 2019, ACI'19: Proceedings of the Sixth International Conference on Animal-Computer Interaction: Haifa Israel, November 2019. New York, NY: ACM Publishing, 6 p. 19

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    2 Citations (Scopus)
    22 Downloads (Pure)
  • Assessment of Alcohol Use Disorder and Alcohol‐Related Offending Behaviour

    VanDerNagel, J. E. L., van Duijvenbode, N. & Didden, R., Oct 2019, The Wiley Handbook on What Works for Offenders with Intellectual and Developmental Disabilities: An Evidence‐Based Approach to Theory, Assessment, and Treatment. Lindsay, W. R., Craig, L. A. & Griffiths, D. (eds.). Wiley

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • City Residents as Videogame Characters in Smart Urban Environments

    Nijholt, A., 24 Jul 2019, Making Smart Cities More Playable: Exploring Playable Cities. Nijholt, A. (ed.). Singapore: Springer, p. 355-377 (Gaming Media and Social Effects).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Computer-Supported Human Creativity and Human-Supported Computer Creativity in Language

    Gatti, L., Özbal, G., Guerini, M., Stock, O. & Strapparava, C., 2019, Computational Creativity: The Philosophy and Engineering of Autonomously Creative Systems. Veale, T. & Cardoso, F. A. (eds.). Cham: Springer, p. 237-254 (Computational Synthesis and Creative Systems).

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  • Introduction: Brain-Computer Interfaces for Artistic Expression

    Nijholt, A., 25 May 2019, Brain Art: Brain-Computer Interfaces for Artistic Expression. Nijholt, A. (ed.). Cham, Switzerland: Springer, p. 1-29

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    2 Downloads (Pure)
  • Playful Introduction on “Making Smart Cities More Playable”

    Nijholt, A., 23 Jul 2019, Making Smart Cities More Playable: Exploring Playable Cities. Nijholt, A. (ed.). Singapore: Springer, p. 1-22 (Gaming Media and Social Effects).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • This thing called "handelingsverlegenheid": Teachers' lack of confidence in teaching music in Dutch primary schools: a problem that could be overcome by applying supportive technology?

    Spieker, B., 2019, Contemporary research topics in arts education: German-Dutch perspectives. Münzberg, B., Konietzko, S. & Goudis, J. (eds.). Essen: Rat für Kulturelle Bildung e.V., p. 30-35 6 p.

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  • “You Can Do It!” - Crowdsourcing Motivational Speech and Text Messages

    de Vries, R. A. J., Truong, K. P., Kim, J. & Evers, V., 7 Aug 2019, Macrotask Crowdsourcing: Engaging the Crowds to Address Complex Problems. Springer, p. 217-231 (Human–Computer Interaction Series).

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    9 Downloads (Pure)
  • 2018

    A Demonstration of Multi-Party Dialogue Using Virtual Coaches: The First Council of Coaches Demonstrator

    Snaith, M., op den Akker, H., Beinema, T. C., Bruijnes, M., Fides-Valero, Á., Huizing, G. H., Kantharaju, R., Klaassen, R., Konsolakis, K., Reidsma, D. & Weusthof, M. H. H., Sept 2018, Computational Models of Argument. Modgil, S., Budzynska, K., Lawrence, J. & Budzynska, K. (eds.). IOS, p. 473-474 2 p. (Frontiers in Artificial Intelligence and Applications; vol. 305).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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  • Brain–Computer Interfaces and Haptics: A Literature Review

    van Erp, J. B. F., 24 Jan 2018, Brain–Computer Interfaces Handbook: Technological and Theoretical Advances. 1st ed. Taylor & Francis, 14 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Conclusion: Moving Forward in Brain-Computer Interfaces

    Nam, C. S., Lotte, F. & Nijholt, A., 9 Jan 2018, Brain-Computer Interfaces Handbook: Technological and Theoretical Advances. Nam, C. S., Nijholt, A. & Lotte, F. (eds.). Oxford, UK: CRC Press (Taylor & Francis), p. 725 1 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    33 Citations (Scopus)
  • Introduction: Evolution of Brain-Computer Interfaces

    Lotte, F., Nam, C. S. & Nijholt, A., 9 Jan 2018, Brain-Computer Interfaces Handbook: Technological and Theoretical Advances. Nam, C. S., Nijholt, A. & Lotte, F. (eds.). Oxford, UK: CRC Press (Taylor & Francis), p. 1-8

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Multi-Brain Computing: BCI Monitoring and Real-Time Decision Making

    Nijholt, A., 1 Nov 2018, Neuroergonomics: The Brain at Work and in Everyday Life. Ayaz, H. & Dehais, F. (eds.). Elsevier, p. 243 1 p.

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  • Preface

    Bach Tobji, M. A., Jallouli, R., Koubaa, Y. & Nijholt, A., 20 Jul 2018, Digital Economy. Emerging Technologies and Business Innovation: Third International Conference, ICDEc 2018, Brest, France, May 3-5, 2018, Proceedings. Bach Tobji, M. A., Jallouli, R., Koubaa, Y. & Nijholt, A. (eds.). Cham: Springer, p. V-VI 2 p. ( Lecture Notes in Business Information Processing; vol. 325).

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  • Preface

    Nijholt, A., Nam, C. S. & Lotte, F., 9 Jan 2018, Brain-Computer Interfaces Handbook: Technological and Theoretical Advances. Nam, C. S., Nijholt, A. & Lotte, F. (eds.). Oxford, UK: CRC Press (Taylor & Francis), p. xiii 1 p.

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  • 2017

    Laughter

    Trouvain, J. & Truong, K. P., 2017, The Routledge Handbook of Language and Humor. Attardo, S. (ed.). New York, NY: Routledge, p. 340-355 (Routledge Handbooks in Linguistics).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Mischief Humor in Smart and Playable Cities

    Nijholt, A., 2017, Playable Cities: The City as a Digital Playground. Nijholt, A. (ed.). Singapore: Springer, p. 235-253 20 p. (Gaming Media and Social Effects).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    35 Downloads (Pure)
  • Preface

    Nijholt, A., 2017, Playable Cities: The City as a Digital Playground . Springer, p. vii-viii (Gaming Media and Social Effects).

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  • The gulliver project: Performers and visitors

    Nijholt, A., 2 Mar 2017, Digital Applications for Cultural and Heritage Institutions. Hemsley, J., Cappellini, V. & Stanke, G. (eds.). Taylor & Francis, p. 285-292 8 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Towards Playful and Playable Cities

    Nijholt, A., 2017, Playable Cities: The City as a Digital Playground. Nijholt, A. (ed.). Singapore: Springer, p. 1-20 20 p. (Gaming Media and Social Effects).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    35 Downloads (Pure)
  • 2016

    Bi-layer dictionary learning for remote sensing image classification

    Yang, Y., Al-Shaikhli, S., Jiang, T., Cao, Y. & Rosenhahn, B., 2016, Proceedings of International Geoscience and Remote Sensing Symposium (IGARSS) : Advancing the understanding of our living planet, 10-15 July 2016, Beijing, China. Wasington, D.C.: IEEE, p. 3059-3062 (IGARSS; no. 2016).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    3 Citations (Scopus)
  • Humor Engineering in Smart Environments

    Nijholt, A., 16 Jun 2016, Emotional Engineering Volume 4. Fukuda, S. (ed.). Cham, Switzerland: Springer, p. 37-57 21 p. (Emotional Engineering; vol. 4).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    7 Citations (Scopus)
    1 Downloads (Pure)
  • Middelengebruik en verslaving

    van der Nagel, J., Didden, R., van Duijvenbode, N., Kemna, L. & Trentelman, M., 2016, Handboek psychiatrie en lichte verstandelijke beperking. Didden, R., Troost, P., Moonen, X. & Groen, W. (eds.). De Tijdstroom, p. 157-169

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  • Preface (to Playable Cities)

    Nijholt, A., Jul 2016, Playable Cities: The City as a Digital Playground. Nijholt, A. (ed.). Singapore: Springer, p. vii-viii 2 p. (Gaming Media and Social Effects).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    38 Downloads (Pure)
  • project SENSE: multimodal simulation with full-body real-time verbal and nonverbal interactions

    Miri, H., Kolkmeier, J., Taylor, P. J., Poppe, R. & Heylen, D., 15 Nov 2016, Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016. Poppe, R., Meyer, J.-J., Veltkamp, R. & Dastani, M. (eds.). Cham: Springer, p. 279-284 6 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 178).

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  • Substance related and addictive disorders

    Mikkelsen, E. J., VanDerNagel, J. E. L. & Lindsay, W. R., 2016, DM-IDI 2: Diagnostic Manual – Intellectual Disability: A textbook of diagnosis of mental disorders in persons with intellectual disability. Fletcher, R. J., Barnhill, J. & Cooper, S.-A. (eds.). Washington, DC: NADD Press

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  • Virtual coaches for healthy lifestyle

    op den Akker, H. J. A., Klaassen, R. & Nijholt, A., 30 Mar 2016, Toward Robotic Socially Believable Behaving Systems - Volume II: Modeling Social Signals. Esposito, A. & Jain, L. C. (eds.). Berlin, Germany: Springer, p. 121-149 29 p. (Intelligent Systems Reference Library; vol. 106, no. 106).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    13 Citations (Scopus)
    31 Downloads (Pure)
  • 2015

    Affective brain-computer interfaces: neuroscientific approaches to affect detection

    Mühl, C., Heylen, D. K. J. & Nijholt, A., Jan 2015, Oxford Handbook of Affective Computing. Calvo, R., D'Mello, S. K., Gratch, J. & Kappas, A. (eds.). Oxford: Oxford University Press, p. 217-232 16 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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  • A quality-of-data aware mobile decision support system for patients with chronic illnesses

    Larburu Rubio, N., van Schooten, B. W., Shalom, E., Fung, L. S. N., van Sinderen, M. J., Hermens, H. J. & Jones, V. M., 2015, Knowledge representation for health care. Riano, D., Lenz, R., Miksch, S., Peleg, M., Reichert, M. U. & ten Teije, A. (eds.). Switzerland: Springer, p. 126-139 14 p. (Lecture Notes in Artificial Intelligence; vol. 9485, no. 1).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    4 Citations (Scopus)
    5 Downloads (Pure)
  • Brain-Computer Interface Games: Towards a Framework

    Gürkök, H., Nijholt, A. & Poel, M., Oct 2015, Handbook of Digital Games and Entertainment Technologies. Nakatsu, R., Rauterberg, M. & Ciancarini, P. (eds.). Singapore: Springer, p. 1-18 18 p.

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  • Competing and collaborating brains: multi-brain computer interfacing

    Nijholt, A., 2015, Brain-Computer Interfaces: Current trends and Applications. Hassanieu, A. E. & Azar, A. T. (eds.). Switzerland: Springer, p. 313-335 23 p. (Intelligent Systems Reference Library Series; vol. 74, no. 74).

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    23 Citations (Scopus)
    1 Downloads (Pure)
  • Foreword

    Nijholt, A., 2015, Brain-Computer Interfaces: Current trends and Applications. Hassanieu, A. E. & Azar, A. T. (eds.). Switzerland: Springer, p. v-vi 2 p. (Intelligent Systems Reference Library Series; vol. 74, no. 74).

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  • More playful user interfaces: an introduction

    Nijholt, A., 18 May 2015, More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Nijholt, A. (ed.). Singapore: Springer, p. 1-13 13 p. (Gaming media and social effects).

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  • Preface

    Nijholt, A., 1 Jul 2015, More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Nijholt, A. (ed.). Singapore: Springer, p. v-vi 2 p. (Gaming media and social effects).

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