Personal profile

Keywords

  • Q Science (General)
  • Human-computer interaction
  • Entertainment computing
  • Playful interfaces
  • Playable cities
  • Humor engineering

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Research Output 1975 2017

Designed and Accidental Humor in the Smart Digital Wild

Ruiz Miyares, L. (ed.) & Nijholt, A. Jan 2017 p. 310-317 8 p.

Research output: Scientific - peer-reviewPaper

Accidental
Misunderstanding
Inclusion
Urban environment
Virtual reality

From Playable to Playful: The Humorous City

Edirisinghe, C., Nijholt, A. & Cheok, A. D. 2017 Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Springer International, p. 261-265 5 p. ( Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; vol. 178)

Research output: Scientific - peer-reviewConference contribution

Pursuit
Spontaneity
Pleasure

Mischief Humor in Smart and Playable Cities

Nijholt, A. 2017 Playable Cities: The City as a Digital Playground. Nijholt, A. (ed.). Singapore: Springer Verlag, p. 235-253 20 p. (Gaming Media and Social Effects)

Research output: Scientific - peer-reviewChapter

humor
playing
hacker
human being
behavior

Playable Cities: The City as a Digital Playground

Nijholt, A. (ed.) 2017 Singapore: Springer. 253 p. (Gaming Media and Social Effects)

Research output: ScientificBook editing

Actuators
Display devices
Sensors

Towards Playful and Playable Cities

Nijholt, A. 2017 Playable Cities: The City as a Digital Playground. Nijholt, A. (ed.). Singapore: Springer Verlag, p. 1-20 20 p. (Gaming Media and Social Effects)

Research output: Scientific - peer-reviewChapter

Actuators
Economics
Sensors

Activities 2000 2005

  • 6 Oral presentation