Antinus Nijholt

prof.dr.ir.

1975 …2020

Research output per year

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Personal profile

Keywords

  • Q Science (General)
  • Human-computer interaction
  • Entertainment computing
  • Playful interfaces
  • Playable cities
  • Humor engineering

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  • Brain–Computer Interface Software: A Review and Discussion

    Stegman, P., Crawford, C. S., Andujar, M., Nijholt, A. & Gilbert, J. E., Apr 2020, In : IEEE Transactions on Human-Machine Systems. 50, 2, p. 101-115

    Research output: Contribution to journalArticleAcademicpeer-review

    1 Citation (Scopus)
  • Multisensory Approaches to Human-Food Interaction

    Velasco, C., Nijholt, A., Spence, C., Narumi, T., Motoki, K., Huisman, G. & Obrist, M., 23 Oct 2020, ICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction. New York: ACM Publishing, p. 878-880 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology

    Nijholt, A., 28 Jul 2020, Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2019, DLI 2019: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Cham, Switzerland: Springer, p. 273-289 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 328).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)
  • Real, Augmented, Virtual, and Robotic Animals in Smart and Playable Cities

    Nijholt, A., 8 Jul 2020, Advances in Industrial Design: Proceedings of the AHFE 2020 Virtual Conferences on Design for Inclusion, Affective and Pleasurable Design, Interdisciplinary Practice in Industrial Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering. Di Bucchianico, G., Shin, C. S., Shim, S., Fukuda, S., Montagna, G. & Carvalho, C. (eds.). Cham, Switzerland: Springer, p. 627-633 (Advances in Intelligent Systems and Computing; vol. 1202).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Virtual and Augmented Reality Animals in Smart and Playful Cities: Invited Paper

    Nijholt, A., 31 Dec 2020, 2020 Joint 9th International Conference on Informatics, Electronics & Vision (ICIEV) and 2020 4th International Conference on Imaging, Vision & Pattern Recognition (icIVPR). Piscataway, NJ: IEEE, 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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