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Personal profile

Keywords

  • Q Science (General)
  • Human-computer interaction
  • Entertainment computing
  • Playful interfaces
  • Playable cities
  • Humor engineering

Fingerprint Dive into the research topics where Antinus Nijholt is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 6 Similar Profiles
Brain computer interface Engineering & Materials Science
Human computer interaction Engineering & Materials Science
Brain Engineering & Materials Science
Sensors Engineering & Materials Science
Actuators Engineering & Materials Science
User interfaces Engineering & Materials Science
Robots Engineering & Materials Science
Interfaces (computer) Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1975 2019

Smart, Affective, and Playable Cities

Nijholt, A., 31 Jan 2019, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (eds.). Cham: Springer Verlag, p. 163-168 6 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 265).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Embedded systems
Actuators
Sensors
Smart city

Stand-up Comedy and Humor by Robots

Nijholt, A., 21 Jan 2019, Proceedings Sixteenth International Symposium on Social Communication: Comunicación Social: Lingüística, Medios Masivos, Arte, Etnología, Folclor y otras ciencias afines. Ruiz Miyares, L. (ed.). Santiago de Cuba, Cuba: Centro de Lingüística Aplicada, p. 228-234

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Open Access
File
Robots
Artificial intelligence
Feedback
Communication
1 Downloads (Pure)

3rd International Workshop on Multisensory Approaches to Human-Food Interaction

Nijholt, A., Velasco, C., Obrist, M., Okajima, K. & Spence, C., 16 Oct 2018, ICMI 2018 - Proceedings of the 2018 International Conference on Multimodal Interaction. New York: Association for Computing Machinery (ACM), p. 657-659 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Brain-Computer Interfaces for Artistic Expression

Nijholt, A., Jacob, R. J. K., Andujar, M., Yuksel, B. F. & Leslie, G., 21 Apr 2018, CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI. New York: Association for Computing Machinery (ACM), Vol. 2018-April. 7 p. W22

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Brain computer interface
Human computer interaction
Tuning
Availability

Brain-Computer Interfaces Handbook: Technological and Theoretical Advances

Nam, C. S. (ed.), Nijholt, A. (ed.) & Lotte, F. (ed.), 24 Jan 2018, Oxford: CRC Press. 788 p.

Research output: Book/ReportBook editingAcademic

Brain-Computer Interfaces
Cognition
Brain
Technology
Research

Activities 1990 2005

  • 21 Oral presentation

Multimodal Interaction in a Haptic Environment

Antinus Nijholt (Speaker)
19 Mar 2005

Activity: Talk or presentationOral presentation

Introducing an Embodied Virtual Presenter Agent in a Virtual Meeting Room

Antinus Nijholt (Speaker)
15 Feb 2005

Activity: Talk or presentationOral presentation

Virtual Humans and Smart Environments

Antinus Nijholt (Speaker)
15 Mar 2004

Activity: Talk or presentationOral presentation

A student-adaptive system for driving simulation

Antinus Nijholt (Speaker)
11 Dec 2003

Activity: Talk or presentationOral presentation

On the Educational Opportunities of Virtual Reality

Antinus Nijholt (Speaker)
11 Sep 2002

Activity: Talk or presentationOral presentation