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Personal profile

Keywords

  • Q Science (General)
  • Human-computer interaction
  • Entertainment computing
  • Playful interfaces
  • Playable cities
  • Humor engineering

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 34 Similar Profiles
Brain computer interface Engineering & Materials Science
Virtual reality Engineering & Materials Science
Human computer interaction Engineering & Materials Science
Brain Engineering & Materials Science
Sensors Engineering & Materials Science
User interfaces Engineering & Materials Science
Theaters Engineering & Materials Science
Students Engineering & Materials Science

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Research Output 1975 2017

BCIforReal: An application-oriented approach to BCI out of the laboratory

Friedman, D., Brouwer, A-M. & Nijholt, A., 7 Mar 2017, IUI 2017 Companion: Proceedings of the 22nd International Conference on Intelligent User Interfaces Companion. Association for Computing Machinery, p. 5-7 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Brain computer interface
Brain
Communication

Cités intelligentes…et joueuses!

Nijholt, A., 2017, In : Sciences Psy. 12, p. 104-107

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File

Designed and Accidental Humor in the Smart Digital Wild

Nijholt, A., Jan 2017, Proceedings of the 15th International Symposium on Social Communication: ISSC 2017. Ruiz Miyares, L. (ed.). Santiago de Cuba, Cuba: Centro de Lingüística Aplicada, p. 310-317 8 p. (Nuevos estudios sobre Comunicación Social).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

File
Virtual reality
Actuators
Sensors

Designing humour in human computer interaction (HUMIC 2017)

Nijholt, A., Niculescu, A. I., Valitutti, A. & Banchs, R. E., 2017, Human-Computer Interaction – INTERACT 2017: 6th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV. Bernhaupt, R., Dalvi, G., Joshi, A., Balkrishan, D. K., O’Neill, J. & Winckler, M. (eds.). Springer, p. 527-530 4 p. (Lecture Notes in Computer Science; vol. 10516)( Information Systems and Applications, incl. Internet/Web, and HCI).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Human computer interaction
Covering
Evaluation
Interaction
Human
1 Citations

From Playable to Playful: The Humorous City

Edirisinghe, C., Nijholt, A. & Cheok, A. D., 2017, Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Springer International, p. 261-265 5 p. ( Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; vol. 178).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

spontaneity
humor
dialogue
infrastructure
citizen

Activities 1999 2005

  • 12 Oral presentation

Introducing an Embodied Virtual Presenter Agent in a Virtual Meeting Room

Antinus Nijholt (Speaker)
15 Feb 2005

Activity: Talk or presentationOral presentation

Multimodal Interaction in a Haptic Environment

Antinus Nijholt (Speaker)
19 Mar 2005

Activity: Talk or presentationOral presentation

A student-adaptive system for driving simulation

Antinus Nijholt (Speaker)
11 Dec 2003

Activity: Talk or presentationOral presentation

Reference resolution in multi-modal interactions: Preliminary observations

Antinus Nijholt (Speaker)
10 Jun 2002

Activity: Talk or presentationOral presentation

On the Educational Opportunities of Virtual Reality

Antinus Nijholt (Speaker)
11 Sep 2002

Activity: Talk or presentationOral presentation