Personal profile

Keywords

  • Q Science (General)
  • Human-computer interaction
  • Entertainment computing
  • Playful interfaces
  • Playable cities
  • Humor engineering

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 11 Similar Profiles
Brain computer interface Engineering & Materials Science
Brain Engineering & Materials Science
Human computer interaction Engineering & Materials Science
Sensors Engineering & Materials Science
Robots Engineering & Materials Science
Intelligent materials Engineering & Materials Science
Display devices Engineering & Materials Science
Actuators Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1975 2017

BCIforReal: An application-oriented approach to BCI out of the laboratory

Friedman, D., Brouwer, A-M. & Nijholt, A. 7 Mar 2017 IUI 2017 Companion: Proceedings of the 22nd International Conference on Intelligent User Interfaces Companion. Association for Computing Machinery (ACM), p. 5-7 3 p.

Research output: Scientific - peer-reviewConference contribution

Brain computer interface
Brain
Communication

Cités intelligentes…et joueuses!

Nijholt, A. 2017 In : Sciences Psy. 12, p. 104-107

Research output: Scientific - peer-reviewArticle

technology
performance
information

Designed and Accidental Humor in the Smart Digital Wild

Nijholt, A. Jan 2017 Proceedings of the 15th International Symposium on Social Communication: ISSC 2017. Ruiz Miyares, L. (ed.). Santiago de Cuba, Cuba: Centro de Lingüística Aplicada, p. 310-317 8 p. (Nuevos estudios sobre Comunicación Social)

Research output: Scientific - peer-reviewConference contribution

Accidental
Misunderstanding
Inclusion
Urban environment
Virtual reality

Designing humour in human computer interaction (HUMIC 2017)

Nijholt, A., Niculescu, A. I., Valitutti, A. & Banchs, R. E. 2017 Human-Computer Interaction – INTERACT 2017: 6th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV. Bernhaupt, R., Dalvi, G., Joshi, A., Balkrishan, D. K., O’Neill, J. & Winckler, M. (eds.). Springer, p. 527-530 4 p. (Lecture Notes in Computer Science; vol. 10516)( Information Systems and Applications, incl. Internet/Web, and HCI)

Research output: Scientific - peer-reviewConference contribution

Human computer interaction

From Playable to Playful: The Humorous City

Edirisinghe, C., Nijholt, A. & Cheok, A. D. 2017 Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Springer International, p. 261-265 5 p. ( Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; vol. 178)

Research output: Scientific - peer-reviewConference contribution

Pursuit
Spontaneity
Pleasure

Activities 2000 2005

  • 11 Oral presentation