Computer Science
Design
100%
User
60%
User Experience
46%
Motivation
23%
Contexts
23%
Models
23%
Perceived Quality
20%
Tracking Technology
18%
Baseline Interview
15%
Personal Data
15%
Relationships
15%
Application
14%
Testing
13%
Subjective Data
10%
Functions
10%
User Acceptance
10%
Assistive Devices
10%
Theoretical Basis
10%
Software
10%
Assessment Tool
10%
Design Consideration
10%
Data Collection Tool
10%
Application Area
10%
Monitoring System
10%
Experience Design
10%
Elicitation
10%
Interaction Design
10%
Emotional Experience
10%
Sensor
10%
Gamification
10%
Human Computer Interaction
10%
Product Quality
10%
Healthy Individual
10%
Experience Models
10%
Case Study
10%
Roles
9%
Usability
7%
Related Product
6%
Training Plan
5%
Maintenance Tool
5%
Goal Achievement
5%
Surrounding Environment
5%
Game Design
5%
Diagnosis
5%
Practical Implication
5%
Semistructured Interview
5%
Behavioral Data
5%
Records
5%
Relative Importance
5%
Social Activity
5%
Psychology
Quality
27%
Groups
19%
Research
16%
Motivation
16%
Wellbeing
12%
Goals
10%
Social Engagement
10%
Story-Telling
10%
Mood
10%
Behavior
10%
Higher Education
10%
Case Study
10%
Gamification
10%
Critical Reflection
10%
Humans
8%
Tools
7%
Depletion
5%
Qualitative Method
5%
Professionalization
5%
Model Selection
5%
Social Sciences
Investigation
10%
Consumption
10%
Academic Teaching Personnel
10%
University Teaching
10%
Qualification
10%
Dutch
10%
Training
10%
Technology Development
10%
Program
10%
Higher Education
10%
Consumers
5%
Meaning
5%
Perspective
5%
Higher Education Institution
5%
Relevance
5%
Educational Quality
5%
Skills
5%
Career Development
5%
Professionalization
5%
Problem
5%
Research Worker
5%
Process
5%
Approach
5%