Medicine & Life Sciences
Video Games
93%
Mental Health
89%
Smoking
77%
Randomized Controlled Trials
71%
Screen Time
67%
Smokers
66%
Behavior Control
43%
Smartphone
42%
Young Adult
35%
Pamphlets
32%
Smoking Cessation
32%
Cues
30%
Food
29%
Systematic Reviews
26%
Direction compound
25%
Anxiety
25%
Lenses
25%
Personal Autonomy
23%
Mothers
22%
Parents
21%
Peer Influence
19%
Pandemics
18%
Administrative Personnel
18%
Energy Intake
17%
Research Design
16%
Adolescent Health
15%
Reward
15%
Non-Smokers
14%
Cost-Benefit Analysis
13%
Adolescent Development
12%
Psychology
12%
Clinical Psychology
11%
Morbidity
11%
Healthy Diet
10%
Motivation
9%
Mortality
9%
Meta-Analysis
8%
Negotiating
8%
Personality
7%
Overweight
7%
Technology
7%
Armed Conflicts
7%
Psychological Inhibition
7%
Eating
6%
Obesity
6%
Individual Biological Variation
5%
Social Media
5%
Alcohols
5%
Equipment and Supplies
5%
Social Sciences
smoking
100%
behavioral training
56%
mental health
54%
adolescent
41%
young adult
36%
digital media
36%
computer game
34%
manipulation
31%
food
28%
stimulus
28%
narrative
27%
reward
24%
social attraction
20%
time
19%
interaction
19%
eating behavior
17%
morbidity
16%
hit and run
14%
devaluation
14%
mortality
13%
user research
12%
autonomy
12%
personality psychology
11%
clinical psychology
10%
experience
10%
cause
9%
future orientation
9%
entertainment
8%
social effects
8%
recording
7%
indication
7%
research method
7%
social media
6%
self-determination
6%
Group
6%
experiment
5%
dyad
5%
personalization
5%
acceptance
5%