Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 8 Similar Profiles
Feedback Engineering & Materials Science
suspect Social Sciences
police Social Sciences
dialogue Social Sciences
Linguistics Engineering & Materials Science
Medical problems Engineering & Materials Science
interview Social Sciences
user Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1987 2018

Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients

Klaassen, R., Bul, K., op den Akker, H. J. A., van der Burg, G. J., Kato, P. M. & Di Bitonto, P. 30 Jan 2018 In : Sensors (Switserland). 18, 2, 402

Research output: Scientific - peer-reviewArticle

Medical problems
Self Care

Let them play: experiences in the wild with a gamification and coaching system for young diabetes patients

op den Akker, H. J. A., Klaassen, R., Bul, K., Kato, P. M., van der Burg, G. J. & di Bitonto, P. 2017 PervasiveHealth '17: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. ACM Press, New York, U.S.A., p. 409-418

Research output: Scientific - peer-reviewConference contribution


Believable Suspect Agents: Response and Interpersonal Style Selection for an Artificial Suspect

Bruijnes, M. 7 Oct 2016 Enschede. 186 p.

Research output: ScientificPhD Thesis - Research UT, graduation UT

human being
social competence

PERGAMON: A serious gaming and digital coaching platform supporting patients and healthcare professionals

Klaassen, R., op den Akker, R., Di Bitonto, P., Burger, G-J., Bul, K. & Kato, P. 5 Oct 2016 Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN/HCist 2016: Book of industry papers and abstracts. Varajão, J. E. Q., Cruz-Cunha, M. M., Martinho, R., Rijo, R., Bjørn-Andersen, N., Turner, R. & Alves, D. (eds.). Scika, p. 261-269 6 p.

Research output: Scientific - peer-reviewConference contribution

Self Care
Type 1 Diabetes Mellitus
Blood Glucose
Motor Activity
1 Citations

Virtual coaches for healthy lifestyle

op den Akker, H. J. A., Klaassen, R. & Nijholt, A. 30 Mar 2016 Toward Robotic Socially Believable Behaving Systems - Volume II: Modeling Social Signals. Esposito, A. & Jain, L. C. (eds.). Berlin, Germany: Springer, p. 121-149 29 p. (Intelligent Systems Reference Library; vol. 106, no. 106)

Research output: Scientific - peer-reviewChapter

Human computer interaction

Activities 2001 2001

  • 1 Oral presentation

Animated BDP Agents in Virtual Environments

op den Akker, H. J. (Speaker)
26 Oct 2001

Activity: Oral presentation