Computer Science
Internet
100%
User
40%
Models
28%
Education
25%
Survey
25%
Robot
25%
Social Robot
22%
Creative Industry
22%
Communication
21%
Service
18%
Systematic Literature Review
18%
e-government
16%
Evaluation
16%
Internet Access
14%
Online Survey
13%
Robotics
11%
Functions
11%
User Experience
9%
Design
9%
Structural Equation
8%
Related Content
8%
Knowledge Worker
8%
Academic Literature
8%
Government Project
7%
Influencing Factor
7%
Conceptual Model
7%
Performance Test
7%
Public Service Delivery
7%
Stakeholders
7%
Roles
6%
Motivation
6%
Channels
6%
Information and Communication Technologies
6%
User Acceptance
6%
Home Environment
6%
Domains
6%
Representative Sample
6%
Small and Medium Enterprise
5%
Cognitive Intelligence
5%
Ambient Assisted Living
5%
Public Organization
5%
User Perspective
5%
Government System
5%
Government Service
5%
Empirical Research
5%
Big Data
5%
Aging Population
5%
Application
5%
Path Analysis
5%
Innovations
5%
Social Sciences
Skills
85%
Internet
36%
Creative Industry
24%
Government
23%
Professional Personnel
19%
Inequality
18%
Netherlands
17%
Enterprises
16%
Systematic Review
16%
Digital Divide
16%
Difference
16%
Service Industries
13%
Process
13%
Workers
11%
Acceptance
11%
Policy
10%
Communication
10%
Organizations
10%
Economic and Social Development
9%
Dutch
9%
Evaluation
9%
Analysis
9%
Interviews
9%
Problem
9%
Research
8%
Technology
8%
Education
8%
Time
8%
Identity
8%
Age
7%
Employees
7%
Theory
7%
Structural Equation Modeling
7%
Understanding
7%
Approach
7%
Gender
7%
Materials
7%
Classification
7%
Creativity
6%
Measure
6%
Influence
6%
Collaboration
6%
Project
6%
Information and Communication Technologies
6%
Learning
6%
Consumers
5%
Multivariate Analysis
5%
Civil Servants
5%
Information Society
5%
Investigation
5%
Psychology
Research
56%
Communication
28%
Critical Thinking
27%
Interviews
21%
Groups
21%
Digital Divide
19%
Systematic Literature Review
16%
Attention
14%
Social Support
14%
Qualitative Method
11%
Measurement
11%
Adoption
9%
Social Interaction
9%
Problem-Solving Skill
8%
Personal Development
8%
Children
6%
Health
6%
Communication Skill
5%
Assessment
5%
Robotics
5%
Digital Medium
5%
Reading
5%
Resources
5%
Networked Communication
5%
Information Seeking
5%
Cultural Contexts
5%
Digital Communication
5%
Social Capital
5%
Leisure Activity
5%
Workplace
5%
Reflective Stance
5%
Gaming
5%
Job
5%
Aging
5%
Assisted Living
5%
Discriminant Validity
5%