Computer Science
Nash Equilibrium
64%
Functions
56%
Classes
30%
Network Routing
27%
Resource Allocation
20%
Integer-Linear Programming
16%
Sequential Decision Making
16%
Throughput
16%
Computation
16%
System Analysis
16%
Linear Programming
16%
Scheduling
16%
Models
16%
Budget Constraint
16%
Roles
11%
Design
11%
Network Topology
11%
Distributed Service
5%
Performance Guarantee
5%
Processing Time
5%
Internet Protocol
5%
Combinatorial Optimisation
5%
Arbitrary Network
5%
Multiple Equilibrium
5%
Singletons
5%
Application
5%
Traveling Salesman Problem
5%
Disjoint Subset
5%
Subclasses
5%
Special Attention
5%
Economics, Econometrics and Finance
Equilibrium Model
100%
Price
76%
Congestion Game
71%
Cost Function
23%
Allocation
20%
Efficiency
16%
Game Theory
8%
Road Network
5%
Social Sciences
Equilibrium Model
58%
Prices
56%
Anarchy
56%
Scheduling
16%
Costs
14%
Programming
8%
Situation
6%