1991 …2020

Research output per year

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Research Output

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Chapter
2015

Brain-Computer Interface Games: Towards a Framework

Gürkök, H., Nijholt, A. & Poel, M., Oct 2015, Handbook of Digital Games and Entertainment Technologies. Nakatsu, R., Rauterberg, M. & Ciancarini, P. (eds.). Singapore: Springer, p. 1-18 18 p.

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

2014

Perception and manipulation of game control

Plass - Oude Bos, D., van de Laar, B. L. A., Reuderink, B., Poel, M. & Nijholt, A., Jul 2014, Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. Reidsma, D., Choi, I. & Bargar, R. (eds.). Berlin: Springer, p. 57-66 10 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); vol. 136, no. 136).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
2 Citations (Scopus)
78 Downloads (Pure)
2010

Affective dialogue management using factored POMDPs

Bui Huu Trung, B. H. T., Zwiers, J., Poel, M. & Nijholt, A., 24 Mar 2010, Interactive Collaborative Information Systems. Babuska, R. & Groen, F. C. A. (eds.). Berlin: Springer, p. 209-238 30 p. (Studies in Computational Intelligence; vol. 281, no. 281).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

5 Citations (Scopus)

Brain-Computer Interfacing and Games

Plass - Oude Bos, D., Reuderink, B., van de Laar, B. L. A., Gürkök, H., Mühl, C., Poel, M. & Heylen, D. K. J., 1 Jul 2010, Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction. Tan, D. & Nijholt, A. (eds.). London: Springer, p. 149-178 30 p. 10.1007/978-1-84996-272-8_10. (Human-Computer Interaction Series).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
49 Downloads (Pure)
2005

Drawings as Input for Handheld Game Computers

Poel, M., Zwiers, J., Nijholt, A., de Jong, R. & Krooman, E., 2005, Intelligent Technologies for Interactive Entertainment: (INTETAIN). Maybury, M., Stock, O. & Wahlster, W. (eds.). Berlin: Springer, p. 114-123 10 p. 10.1007/11590323_12. (Lecture notes in Computer Science; vol. 3814, no. 3814).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

2002

ParleE: An adaptive plan-based event appraisal model of emotions

Bui, T. D., Heylen, D., Poel, M. & Nijholt, A., 15 Sep 2002, KI 2002: Advances in artificial intelligence. Jarke, M., Lakemeyer, G. & Koehler, J. (eds.). Berlin, Heidelberg, Vol. 2479. p. 129-143 15 p. (Lecture Notes in Computer Science; vol. 2479).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

19 Citations (Scopus)
2001

Generation of facial expressions from emotion using a fuzzy rule based system

Bui, T. D., Heylen, D. K. J., Poel, M. & Nijholt, A., 2001, AI 2001: Advances in Artificial Intelligence: 14th Australian joint conference on artificial intelligence, Adelaide, Australia, December 10-14, 2001. Proceedings. Stumptner, M., Corbett, D. & Brooks, M. (eds.). Berlin: Springer, p. 83-94 12 p. (Lecture notes in artificial intelligence; no. 2256).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

23 Citations (Scopus)