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Personal profile

Personal profile

I am a assistant professor at the Human Media Interaction (HMI) group of the University of Twente. I received an MSc degree in Human Media Interaction and an MSc in Industrial Design Engineering (Emerging Technology Design track), and a PhD on my work on "(Steering) Interactive Play Behavior".

 

My educational activities mainly involve Bachelor's students from Creative Technology and Master's students from the Interaction Technology (former HMI) programme at the University of Twente. I teach Game Design and am part of New Media module, am involved in the course Design of Persuasive Health Technologies, Designing Interactive Experiences, and the module Intelligent Interaction Design. This latter module is related to UX and focuses on grounded design decisions and evaluations of interactive systems. In this course Bachelor's students from Business \& IT and Technical Computer Science programmes also participate. Furthermore, I set up and teach in the course on Games, Media and UX together with teachers from Utrecht University, a course for highschool computer science teachers.

Often together with Dennis Reidsma and Randy Klaassen I (co-)supervise a number of BSc and MSc students on topics related to interactive play and gaming. In total I have currently tutored numerous (>20) student projects, including Bachelor's theses (majority Creative Technology and an occasional Computer Science student), and Master's thesis, from which three projects have led to peer-reviewed full papers. Occasionally I also gives guest lectures on other topics, such as designing for people with special needs, or the use of pervasive persuasive technology.

I was (co-)initiator and (co-)author of three accepted grant proposals (1.75 fte years), and gave valuable input on a bigger one (approx 6fte years). The last porject is about persuasive technology in the form of a game to get people motivated to move more earlier and more during a hospital stay. My first project built upon student projects that I initiated by contacting and starting cooperation with LEDGo, which in turn led to cooperation with Rehabilitation Centre De Hoogstraat. This project (GREAT) focused on motivating adaptive interactive gait rehabilitation with games on an interactive LED floor, which had a clear link with my work on interactive playgrounds, and which was included as Part III of this thesis.The larger accepted project is also related to this but on from a sports and data domain perspective.

At the end of 2014 I also initiated the *Bot project. `StarBot' was a project investigating the impact of telepresence robots in everyday life, done part-time with Merijn Bruijnes over a period of over a year. The project focused on investigating the opportunities and the social, ethical, and technical issues that come forward when we start using these `Skype on wheels'-robots in our every-day lives.

 Overall my research focuses on combining the benefits of play, with the engagement of gaming, and the possibilities of exergaming technology. In which I address relevant, attainable, and measurable outcomes. During the design I am always looking at what is technically feasible, what has been done in related literature, and looking at what stakeholders (currently) do and want. For this latter aspect both discussions and observations are applied. During the evaluation I prefer to combine the use of automatic measurements, (direct) observations, discussions, and questionnaires. Preferably, by means of comparative studies (of interventions) where such combined results can convincingly show effects of certain (game) design elements. Although at the same time I also keep in mind a more holistic view.

Keywords

  • QA75 Electronic computers. Computer science
  • QA76 Computer software
  • playgrounds
  • interactive playgrounds
  • steering behavior
  • persuasive technology
  • child computer interaction
  • interaction design
  • usability
  • game design
  • eHealth
  • interactive play
  • play with impact
  • persuasion

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Research Output 2012 2018

Automatic measurements of a leisure activity for people with profound disabilities

Van Delden, R. & Reidsma, D., 2018, BCSS 2018. Behavior Change Support Systems. Sieverink, F., Klaassen, R., van Delden, R., Wentzel, J., van Gemert-Pijnen, L., Heylen, D. & Oinas-Kukkonen, H. (eds.). p. 48-59 12 p. (CEUR Workshop Proceedings; vol. 2102).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Open Access
File
Cameras

Co-located Augmented Play-spaces: Past, Present, and Perspectives

van Delden, R., Gerritsen, S., Heylen, D. K. J. & Reidsma, D., 14 Aug 2018, In : Journal on multimodal user interfaces. 12, 3, p. 225-255 38 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File

Lost puppy: Towards a playful intervention for wandering dementia patients

Aakster, Y., van Delden, R. & Lentelink, S., 2018, Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, Proceedings. Cheok, A. D., Inami, M. & Romao, T. (eds.). Springer, p. 84-102 19 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10714 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Open Access
File
Dementia
Nursing
Actuators
Feedback
Actuator

Play In Public Spaces As Part Of Persuasive Systems (PIPSAPOPS) Keep It Simple.

van Delden, R., Klaassen, R., Meireles Ferreira Cabrita, A. M., Tabak, M., Heylen, D. K. J. & Thio, B., 18 Apr 2018.

Research output: Contribution to conferencePosterOther research output

Open Access
File

Towards an Interactive-Movement-Learning Movement

Reidsma, D. & van Delden, R., 4 Oct 2018, Proceedings of the 12th European Conference on Games Based Learning. Ciussi, M. (ed.). Sophia Antipolis, p. 532-539 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Open Access
File
Sports
Human computer interaction

Activities 2017 2018

  • 2 Participating in a conference, workshop, ...
  • 1 Organising a conference, workshop, ...

De Dag van het Sport Onderzoek

Robertus Wilhelmus van Delden (Participant), Jakob Zwiers (Participant), Dennis Reidsma (Participant)
8 Nov 2018

Activity: Participating in or organising an eventParticipating in a conference, workshop, ...

ICT.OPEN: The Conference for ICT-Research in the Netherlands

Dennis Reidsma (Participant), Jamy Jue Li (Participant), Robby van Delden (Participant), Randy Klaassen (Participant)
19 Mar 201820 Mar 2018

Activity: Participating in or organising an eventParticipating in a conference, workshop, ...

SIKS Symposium The Power of Play

Robertus Wilhelmus van Delden (Organiser), Dirk K.J. Heylen (Organiser), J. Read (Member of programme committee), F. Floyd Mueller (Member of programme committee), Ben Schouten (Member of programme committee), Rob Tuitert (Member of programme committee), Willem Jaap Zwart (Member of programme committee), Alejandro Moreno (Participant), Ronald Walter Poppe (Participant), Dennis Reidsma (Organiser)
24 Mar 2017

Activity: Participating in or organising an eventOrganising a conference, workshop, ...