Personal profile

Personal profile

I am a researcher at the Human Media Interaction (HMI) group of the University of Twente. I received an MSc degree in Human Media Interaction and an MSc in Industrial Design Engineering (Emerging Technology Design track), and a PhD on my work on "(Steering) Interactive Play Behavior".


I am currently employed as a tutor/lecturer and researcher at HMI. These educational activities mainly involve Bachelor's students from Creative Technology and Master's students from the Human Media Interaction programme at the University of Twente. In have taught the course Game Design and am part of New Media module, and was involved in the course Design of Persuasive Health Technologies and the module Intelligent Interaction Design. This latter module is related to UX and focuses on grounded design decisions and evaluations of interactive systems. In this course Bachelor's students from Business \& IT and Technical Computer Science programmes also participate. Furthermore, I set up and teach in the course on Games, Media and UX together with teachers from Utrecht University, a course for highschool computer science teachers.

Together with Dennis Reidsma I (co-)supervise a number of BSc and MSc students on topics related to interactive play and gaming. In total I have currently tutored numerous (>20) student projects, 10 Bachelor's theses (12 Creative Technology and 1 Computer Science student), and 1 Master's thesis, from which three projects have led to peer-reviewed full papers. Occasionally I also gives guest lectures on other topics, such as designing for people with special needs, or the use of pervasive technology.


I was (co-)initiator and (co-)author of two accepted grant proposals (1.5 fte years). The first project builds upon student projects that I initiated by contacting and starting cooperation with LEDGo, which in turn led to cooperation with Rehabilitation Centre De Hoogstraat. This project (GREAT) focused on motivating adaptive interactive gait rehabilitation with games on an interactive LED floor, which had a clear link with my work on interactive playgrounds, and which was included as Part III of this thesis.

At the end of 2014 I also initiated the *Bot project. `StarBot' was a project investigating the impact of telepresence robots in everyday life, done part-time with Merijn Bruijnes over a period of over a year. The project focused on investigating the opportunities and the social, ethical, and technical issues that come forward when we start using these `Skype on wheels'-robots in our every-day lives.

 Overall my research focuses on combining the benefits of play, with the engagement of gaming, and the possibilities of exergaming technology. In which I address relevant, attainable, and measurable outcomes. During the design I am always looking at what is technically feasible, what has been done in related literature, and looking at what stakeholders (currently) do and want. For this latter aspect both discussions and observations are applied. During the evaluation I prefer to combine the use of automatic measurements, (direct) observations, discussions, and questionnaires. Preferably, by means of comparative studies (of interventions) where such combined results can convincingly show effects of certain (game) design elements.


  • QA75 Electronic computers. Computer science
  • QA76 Computer software
  • playgrounds
  • interactive playgrounds
  • steering behavior
  • persuasive technology
  • child computer interaction
  • interaction design
  • usability
  • game design
  • eHealth
  • interactive play
  • play with impact

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Research Output 2012 2017

(Steering) interactive play behavior

van Delden, R. W. 24 Mar 2017 Enschede. 212 p.

Research output: ScientificPhD Thesis - Research UT, graduation UT

Light emitting diodes

AIRPlay: Towards a 'breathgiving' approach

Klaassen, R., Van Delden, R., Cabrita, M. & Tabak, M. 2017 BCSS 2017: Proceedings of the Fifth International Workshop on Behavior Change Support Systems. Tikka, P., Klaassen, R., Karppinen, P., de Vries, R., van Delden, R., Oinas-Kukkonen, H., van Gemert-Pijnen, L. & Heylen, D. (eds.). p. 38-45 8 p. (CEUR Workshop Proceedings; vol. 1822)

Research output: Scientific - peer-reviewConference contribution

Health care
2 Citations

A Thing of Beauty: Steering Behavior in an Interactive Playground

van Delden, R., Moreno, A., Poppe, R., Reidsma, D. & Heylen, D. 2017 CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, May 6-11, 2017, Denver, CO, USA. New York, NY: Association for Computing Machinery (ACM), p. 2462-2472 11 p.

Research output: Scientific - peer-reviewConference contribution

Fifth international workshop on Behavior Change Support Systems (BCSS 2017)

Tikka, P., Klaassen, R., Karppinen, P., Van Delden, R., De Vries, R., Van Gemert-Pijnen, L., Oinas-Kukkonen, H. & Heylen, D. 2017 In : CEUR workshop proceedings. 1822, 6 p.

Research output: ScientificEditorial

Telepresence Robots in Daily Life - Technical Report

van Delden, R. W. & Bruijnes, M. Mar 2017 Enschede: Centre for Telematics and Information Technology (CTIT). 11 p. (CTIT technical report series; no. TR-CTIT-17-03)

Research output: Other research outputReport