Social Sciences
movies
100%
piracy
61%
rhetoric
57%
attitude change
57%
cognitive theory
56%
agricultural product
54%
computer game
50%
professionalism
49%
credibility
47%
critic
47%
entertainment
41%
abuse
38%
video
38%
acceptance
36%
workload
34%
market research
33%
expert
32%
narrative
31%
experiment
31%
tactics
30%
cultural criticism
27%
discourse
27%
technical innovation
27%
evidence
26%
methodology
26%
social research
25%
industry
24%
forced labor
24%
empathy
23%
evaluation
23%
communication
22%
popularity
22%
everyday life
21%
cause
20%
attitude scale
19%
Netherlands
17%
aesthetics
15%
coding
15%
recreational activity
15%
aggression
14%
empowerment
13%
legislation
13%
experience
13%
content analysis
12%
secondary school
12%
art
12%
group perception
12%
persuasion
10%
anxiety
10%
violence
10%
Arts & Humanities
Social Cognitive Theory
84%
Movies
74%
Piracy
64%
Motion pictures
59%
Reader
28%
Evaluation
27%
The Netherlands
18%
Legislation
17%
Cotton
15%
Film Distribution
15%
Posttests
15%
Credibility
14%
Enjoyment
14%
Controlled Experiment
12%
Social Environment
11%
College Students
10%
Box Office
10%
Workload
10%
Openness
9%
Lifestyle
9%
Psychological Research
9%
Market Research
8%
Entertainment
8%
Charts
8%
Empathy
7%
Viewer
7%
Traits
6%
YouTube
6%
Forced Labor
6%
Attitude Change
6%
Denial
6%
Gaming
6%
Government
5%
Empowerment
5%
Engineering & Materials Science
Serious games
87%
Motion pictures
70%
Cotton
59%
Experiments
27%
Testing
26%
Power (Psychology)
23%
Students
22%
Mountings
17%
Problem-Based Learning
14%
Personnel
13%
Communication
12%
Industry
10%
Entertainment
9%
Economics
8%
Lenses
7%