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Dive into the research topics where Thérèse Bergsma is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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Research output
- 2 Conference contribution
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Vocabulary Acquisition in New and Learned Contexts Using Immersive Virtual Reality
Bergsma, T., Theune, M. & Delden, R. V., 29 Sept 2023, Proceedings of the 17th European Conference on Games Based Learning . Spil, T., Bruinsma, G. & Collou, L. (eds.). p. 69-77 9 p. (Proceedings of the European Conference on Games Based Learning ; vol. 17, no. 1).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
Open AccessFile1 Link opens in a new tab Citation (Scopus)101 Downloads (Pure) -
Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim
Bergsma, T., van Stegeren, J. & Theune, M., May 2020, Proceedings of the LREC 2020 Workshop Games and Natural Language Processing. Lukin, S. M. (ed.). Marseille, France: European Language Resources Association (ELRA), p. 1-9Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
Open AccessFile143 Downloads (Pure)