Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 85 Similar Profiles
inquiry Social Sciences
learning Social Sciences
playing Social Sciences
student Social Sciences
learning environment Social Sciences
simulation Social Sciences
representation Social Sciences
effect Social Sciences

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Research Output 1981 2018

Providing guidance in virtual lab experimentation: the case of an experiment design tool

Efstathiou, C., Hovardas, T., Xenofontos, N. A., Zacharia, Z. C., de Jong, T. A. J. M., Anjewierden, A. & van Riesen, S. A. N. 8 Feb 2018 In : Educational technology research and development. 25 p.

Research output: Scientific - peer-reviewArticle

Students
Scaffolds
experiment
computer
tool

Supporting learners’ experiment design

van Riesen, S., Gijlers, H., Anjewierden, A. & de Jong, T. 1 Apr 2018 In : Educational technology research and development. 66, 2, p. 475-491 17 p.

Research output: Scientific - peer-reviewArticle

experiment
Experiments
tool
Scaffolds
control

Cloud ecosystem for supporting inquiry learning with online labs: Creation, personalization, and exploitation

Gillet, D., Rodríguez-Triana, M. J., De Jong, T., Bollen, L. & Dikke, D. 18 Jul 2017 Proceedings of 2017 4th Experiment at International Conference: Online Experimentation, exp.at 2017. Institute of Electrical and Electronics Engineers Inc., p. 208-213 6 p. 7984406

Research output: Scientific - peer-reviewConference contribution

Ecosystems
inquiry
teacher
Application programs
Curricula
1 Citations

Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition

ter Vrugte, J., de Jong, A. J. M., Vandercruysse, S., Wouters, P., van Oostendorp, H. & Elen, J. Aug 2017 In : Learning and instruction. 50, p. 44-53

Research output: Scientific - peer-reviewArticle

Video Games
Mathematics
Students
Education
example

Content integration as a factor in math-game effectiveness

Vandercruysse, S., Ter Vrugte, J., de Jong, T., Wouters, P., van Oostendorp, H., Verschaffel, L. & Elen, J. Oct 2017 In : Educational technology research and development. 65, 5, p. 1345-1368 24 p.

Research output: Scientific - peer-reviewArticle

playing
Students
learning environment
content
Mechanics

Prizes

Science Inquiry Based Instruction Prize (IBI), July 2013

Margus Pedaste (Recipient), Anthonius J.M. de Jong (Recipient), Tago Sarapuu (Recipient), Jaanika Piksööt (Recipient), Wouter van Joolingen (Recipient) & Adam Giemza (Recipient), Jul 2013

Prize

Activities 1993 2013

  • 16 Editorial work
  • 4 Oral presentation
  • 3 Publication Peer-review
  • 1 Visiting an external academic institution

Journal of computers in education (Journal)

de Jong, A. J. (Member of editorial board)
20132017

Activity: Editorial work

Journal of engineering education (Journal)

de Jong, A. J. (Member of editorial board)
20122017

Activity: Editorial work

Educational psychologist (Journal)

de Jong, A. J. (Editor)
20102013

Activity: Editorial work