• 4306 Citations
  • 32 h-Index
1981 …2018
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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 13 Similar Profiles
learning Social Sciences
Students Engineering & Materials Science
student Social Sciences
learning environment Social Sciences
Learning Medicine & Life Sciences
simulation Social Sciences
science Social Sciences
instruction Social Sciences

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Research Output 1981 2018

Providing guidance in virtual lab experimentation: the case of an experiment design tool

Efstathiou, C., Hovardas, T., Xenofontos, N. A., Zacharia, Z. C., de Jong, T. A. J. M., Anjewierden, A. & van Riesen, S. A. N. 8 Feb 2018 (Accepted/In press) In : Educational technology research and development. 25 p.

Research output: Contribution to journalArticle

Design of experiments
Students
Scaffolds
experiment
student
1 Citations

Supporting learners’ experiment design

van Riesen, S., Gijlers, H., Anjewierden, A. & de Jong, T. 1 Apr 2018 In : Educational technology research and development. 66, 2, p. 475-491 17 p.

Research output: Contribution to journalArticle

Open Access
File
experiment
Experiments
Scaffolds
learning
knowledge

The influence of prior knowledge on experiment design guidance in a science inquiry context

van Riesen, S. A. N., Gijlers, H., Anjewierden, A. & de Jong, T. 29 May 2018 In : International journal of science education. 40, 11, p. 1327-1344

Research output: Contribution to journalArticle

Cloud ecosystem for supporting inquiry learning with online labs: Creation, personalization, and exploitation

Gillet, D., Rodríguez-Triana, M. J., De Jong, T., Bollen, L. & Dikke, D. 18 Jul 2017 Proceedings of 2017 4th Experiment at International Conference: Online Experimentation, exp.at 2017. Institute of Electrical and Electronics Engineers, p. 208-213 6 p. 7984406

Research output: Chapter in Book/Report/Conference proceedingConference contribution

personalization
Application programs
Ecosystems
Curricula
exploitation
4 Citations

Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition

ter Vrugte, J., de Jong, A. J. M., Vandercruysse, S., Wouters, P., van Oostendorp, H. & Elen, J. Aug 2017 In : Learning and instruction. 50, p. 44-53

Research output: Contribution to journalArticle

Video Games
Mathematics
knowledge acquisition
computer game
mathematics

Activities 1993 2018

Themes in eLearning (Journal)

de Jong, A. J. (Member of editorial board)
2018 → …

Activity: Editorial work

PLoS ONE (Journal)

de Jong, A. J. (Member of editorial board)
2018 → …

Activity: Editorial work

Computational Thinking and Inquiry Learning

de Jong, A. J. (Speaker)
6 Nov 201711 Nov 2017

Activity: Invited talk

Online labs in science education; how engaged learning is the future

de Jong, A. J. (Speaker)
11 Nov 201712 Nov 2017

Activity: Invited talk