• Source: Scopus
  • Calculated based on no. of publications stored in Pure and citations from Scopus
20152019

Research output per year

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Personal profile

Education/Academic qualification

Bachelor, Universidad de La Laguna

Sep 2010Aug 2014

Award Date: 3 Oct 2014

External positions

Internship in the media services ULLMedia, Universidad de La Laguna

1 May 20161 May 2017

Keywords

  • LB2300 Higher Education
  • Group dynamics
  • Group formation
  • Computer science
  • Computer-supported Collaborative Learning

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  • Gamified platform to support children with obesity

    Barrios Fleitas, Y. D. C., González, C., Lalla-Ruiz, E. & Toledo, P., 2015, IHCI 2015 Proceedings: Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction. Kommers, P., Isaías, P. & Fernandez Betancort, H. (eds.). IADIS, p. 247-250 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
    1 Citation (Scopus)
    8 Downloads (Pure)
  • Treatment of children obesity and diabetes through gamification: A case of study

    Río, N. G. D., González-González, C. S., Martín-González, R., Navarro-Adelantado, V., Toledo-Delgado, P., Marrero-Gordillo, N., Barrios-Fleitas, Y. D. C., Armas-Ramos, H. & Gacía-Pẽalvo, F., 16 Oct 2019, Proceedings - TEEM 2019: 7th International Conference on Technological Ecosystems for Enhancing Multiculturality. Conde-Gonzalez, M. A., Rodriguez-Sedano, F. J., Fernandez-Llamas, C. & Garcia-Penalvo, F. J. (eds.). Association for Computing Machinery (ACM), p. 452-458 7 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
    1 Citation (Scopus)
    6 Downloads (Pure)
  • Gamified educational programme for childhood obesity

    Del Rio, N. G., González, C. S., Gonzalez, R. M., Adelantado, V. N., Delgado, P. T. & Fleitas, Y. B., 23 May 2018, Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018): Emerging Trends and Challenges of Engineering Education. IEEE Computer Society, p. 1962-1968 7 p. (IEEE Global Engineering Education Conference, EDUCON).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    3 Citations (Scopus)
  • Evaluation of UX in Geolocated Serious Games with AR

    González-González, C. S., Armas-Torres, M. B. & Barrios-Fleitas, Y., 13 Sep 2016, Interacción '16: Proceedings of the XVII International Conference on Human Computer Interaction. Moreno, L., de La Rubia Cuestas, E. J., Ruiz Penichet, V. M. & García-Peñalvo, F. J. (eds.). New York, NY, USA: ACM Press, p. 1-2 2 p. 2

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    1 Citation (Scopus)
    1 Downloads (Pure)
  • Gamificao em aplicativos móveis para educar em hábitos de vida saudáveis

    González, C., Gómez del Río, N., Martín González, R. & Del Cristo Barrios Fleitas, Y., 2015, Jogos digitais e aprendizagem. p. 245-268 23 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

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