Calculated based on number of publications stored in Pure and citations from Scopus

Research activity per year


Search results

  • 2022

    Using Exergames to Promote Healthy Habits in Schools

    Gómez del Río, N., González-González, C. S., Barrios Fleitas, Y., Toledo-Delgado, P. A., García-Peñalvo, F. J. & Moreira, F., 2022, Advanced Virtual Enviroments and Education. Primo, T. T., Gomes, A. S., Moreira, F. & Collazos, C. (eds.). Cham: Springer, p. 134-146 13 p. (Communications in Computer and Information Science; vol. 1425).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • 2015

    Gamificao em aplicativos móveis para educar em hábitos de vida saudáveis

    Translated title of the contribution: Gamification in mobile applications to educate about healthy lifestyle habitsGonzález-González, C. S., Gómez del Río, N., Martín González, R. & Barrios-Fleitas, Y., 2015, Jogos digitais e aprendizagem: Fundamentos para uma prática baseada em evidências. Alves, L. & de Jesus Coutinho, I. (eds.). Papirus, p. 245-268

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic