Calculated based on number of publications stored in Pure and citations from Scopus
20152019

Research activity per year

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Search results

  • 2019

    Treatment of children obesity and diabetes through gamification: A case of study

    Río, N. G. D., González-González, C. S., Martín-González, R., Navarro-Adelantado, V., Toledo-Delgado, P., Marrero-Gordillo, N., Barrios-Fleitas, Y. D. C., Armas-Ramos, H. & Gacía-Pẽalvo, F., 16 Oct 2019, Proceedings - TEEM 2019: 7th International Conference on Technological Ecosystems for Enhancing Multiculturality. Conde-Gonzalez, M. A., Rodriguez-Sedano, F. J., Fernandez-Llamas, C. & Garcia-Penalvo, F. J. (eds.). Association for Computing Machinery (ACM), p. 452-458 7 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
    3 Citations (Scopus)
    57 Downloads (Pure)
  • 2018

    Gamified educational programme for childhood obesity

    Del Rio, N. G., González, C. S., Gonzalez, R. M., Adelantado, V. N., Delgado, P. T. & Fleitas, Y. B., 23 May 2018, Proceedings of 2018 IEEE Global Engineering Education Conference (EDUCON2018): Emerging Trends and Challenges of Engineering Education. IEEE Computer Society, p. 1962-1968 7 p. (IEEE Global Engineering Education Conference, EDUCON).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    7 Citations (Scopus)
  • 2016

    Evaluation of UX in Geolocated Serious Games with AR

    González-González, C. S., Armas-Torres, M. B. & Barrios-Fleitas, Y., 13 Sep 2016, Interacción '16: Proceedings of the XVII International Conference on Human Computer Interaction. Moreno, L., de La Rubia Cuestas, E. J., Ruiz Penichet, V. M. & García-Peñalvo, F. J. (eds.). New York, NY, USA: ACM Press, p. 1-2 2 p. 2

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    1 Citation (Scopus)
    1 Downloads (Pure)
  • 2015

    Gamificao em aplicativos móveis para educar em hábitos de vida saudáveis

    González, C., Gómez del Río, N., Martín González, R. & Del Cristo Barrios Fleitas, Y., 2015, Jogos digitais e aprendizagem. p. 245-268 23 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

  • Gamified platform for physical and cognitive rehabilitation

    González, C. S., Toledo, P., Mora, A. & Barrios, Y., 9 Dec 2015, Games and Learning Alliance: 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers. Springer, Vol. 9599. p. 336-341 6 p. (Lecture Notes in Computer Science; vol. 9599).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    1 Citation (Scopus)
  • Gamified platform to support children with obesity

    Barrios Fleitas, Y. D. C., González, C., Lalla-Ruiz, E. & Toledo, P., 2015, IHCI 2015 Proceedings: Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction. Kommers, P., Isaías, P. & Fernandez Betancort, H. (eds.). IADIS, p. 247-250 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
    1 Citation (Scopus)
    28 Downloads (Pure)
  • Promoting creativity and innovative thinking in software engineering teaching: a case study

    González, C. & Barrios Fleitas, Y. D. C., 18 Mar 2015, Proceedings of the IEEE Global Engineering Education Conference, EDUCON'2015: Engineering Education towards Excellence and Innovation. IEEE, p. 989-995 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
    42 Downloads (Pure)