3D Character Centred Online Editing Modalities for VRML-based Virtual Environments

Szilárd Kiss, S. Kiss

    Research output: ThesisPhD Thesis - Research UT, graduation UT

    12 Downloads (Pure)

    Abstract

    The subject of this thesis belongs to the area of computer graphics, particularly, to the domain of graphics modelling. This thesis presents experiments in graphics modelling, namely in the application of graphics modelling principles to virtual reality (VR), with an interaction approach that is typical to VR systems. Our approach takes advantage of novel graphics primitives that take the form of sets of vertices, of non-standard approaches to interface construction with the use of controls integrated into the 3D environment and also of the advantages that the widget technologies are offering. A number of information visualisation, interaction and manipulation options have been adapted to our case, to provide a 3D character editing virtual environment that is easy to use, aimed at novice users and beyond. The resulting system is an implementation based on the Virtual Reality Modelling Language (VRML), which means we are using a visualisation tool that is at the same time the target environment for the resulting 3D characters. This leaves room for experimentations in 3D visualisation and interaction techniques, a field that currently lacks in widely accepted standards, specifications or recommendations.
    Original languageEnglish
    Supervisors/Advisors
    • Zwiers, Jakob , Advisor
    • Nijholt, Antinus , Supervisor
    Award date18 Jun 2003
    Place of PublicationEnschede
    Publisher
    Print ISBNs90-75296-07-X
    Publication statusPublished - 18 Jun 2003

    Fingerprint

    Virtual reality
    Visualization
    Integrated control
    Computer graphics
    Specifications
    Modeling languages
    Experiments

    Keywords

    • HMI-VRG: Virtual Reality and Graphics
    • EWI-6566
    • IR-57873
    • METIS-212846

    Cite this

    Kiss, S., & Kiss, S. (2003). 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments. Enschede: Taaluitgeverij Neslia Paniculata.
    Kiss, Szilárd ; Kiss, S.. / 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments. Enschede : Taaluitgeverij Neslia Paniculata, 2003. 159 p.
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    3D Character Centred Online Editing Modalities for VRML-based Virtual Environments. / Kiss, Szilárd; Kiss, S.

    Enschede : Taaluitgeverij Neslia Paniculata, 2003. 159 p.

    Research output: ThesisPhD Thesis - Research UT, graduation UT

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    T1 - 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments

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    AU - Kiss, S.

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    N2 - The subject of this thesis belongs to the area of computer graphics, particularly, to the domain of graphics modelling. This thesis presents experiments in graphics modelling, namely in the application of graphics modelling principles to virtual reality (VR), with an interaction approach that is typical to VR systems. Our approach takes advantage of novel graphics primitives that take the form of sets of vertices, of non-standard approaches to interface construction with the use of controls integrated into the 3D environment and also of the advantages that the widget technologies are offering. A number of information visualisation, interaction and manipulation options have been adapted to our case, to provide a 3D character editing virtual environment that is easy to use, aimed at novice users and beyond. The resulting system is an implementation based on the Virtual Reality Modelling Language (VRML), which means we are using a visualisation tool that is at the same time the target environment for the resulting 3D characters. This leaves room for experimentations in 3D visualisation and interaction techniques, a field that currently lacks in widely accepted standards, specifications or recommendations.

    AB - The subject of this thesis belongs to the area of computer graphics, particularly, to the domain of graphics modelling. This thesis presents experiments in graphics modelling, namely in the application of graphics modelling principles to virtual reality (VR), with an interaction approach that is typical to VR systems. Our approach takes advantage of novel graphics primitives that take the form of sets of vertices, of non-standard approaches to interface construction with the use of controls integrated into the 3D environment and also of the advantages that the widget technologies are offering. A number of information visualisation, interaction and manipulation options have been adapted to our case, to provide a 3D character editing virtual environment that is easy to use, aimed at novice users and beyond. The resulting system is an implementation based on the Virtual Reality Modelling Language (VRML), which means we are using a visualisation tool that is at the same time the target environment for the resulting 3D characters. This leaves room for experimentations in 3D visualisation and interaction techniques, a field that currently lacks in widely accepted standards, specifications or recommendations.

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    KW - EWI-6566

    KW - IR-57873

    KW - METIS-212846

    M3 - PhD Thesis - Research UT, graduation UT

    SN - 90-75296-07-X

    PB - Taaluitgeverij Neslia Paniculata

    CY - Enschede

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    Kiss S, Kiss S. 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments. Enschede: Taaluitgeverij Neslia Paniculata, 2003. 159 p.