3D Character Centred Online Editing Modalities for VRML-based Virtual Environments

Szilárd Kiss, S. Kiss

Abstract

The subject of this thesis belongs to the area of computer graphics, particularly, to the domain of graphics modelling. This thesis presents experiments in graphics modelling, namely in the application of graphics modelling principles to virtual reality (VR), with an interaction approach that is typical to VR systems. Our approach takes advantage of novel graphics primitives that take the form of sets of vertices, of non-standard approaches to interface construction with the use of controls integrated into the 3D environment and also of the advantages that the widget technologies are offering. A number of information visualisation, interaction and manipulation options have been adapted to our case, to provide a 3D character editing virtual environment that is easy to use, aimed at novice users and beyond. The resulting system is an implementation based on the Virtual Reality Modelling Language (VRML), which means we are using a visualisation tool that is at the same time the target environment for the resulting 3D characters. This leaves room for experimentations in 3D visualisation and interaction techniques, a field that currently lacks in widely accepted standards, specifications or recommendations.
Original languageEnglish
Awarding Institution
  • University of Twente
Supervisors/Advisors
  • Zwiers, Jakob , Advisor
  • Nijholt, Antinus , Supervisor
Date of Award18 Jun 2003
Place of PublicationEnschede
Publisher
Print ISBNs90-75296-07-X
StatePublished - 18 Jun 2003

Fingerprint

Virtual reality
Visualization
Modeling languages
Integrated control
Computer graphics
Specifications
Experiments

Keywords

  • HMI-VRG: Virtual Reality and Graphics
  • EWI-6566
  • IR-57873
  • METIS-212846

Cite this

Kiss, S., & Kiss, S. (2003). 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments Enschede: Taaluitgeverij Neslia Paniculata
Kiss, Szilárd ; Kiss, S.. / 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments. Enschede : Taaluitgeverij Neslia Paniculata, 2003. 159 p.
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abstract = "The subject of this thesis belongs to the area of computer graphics, particularly, to the domain of graphics modelling. This thesis presents experiments in graphics modelling, namely in the application of graphics modelling principles to virtual reality (VR), with an interaction approach that is typical to VR systems. Our approach takes advantage of novel graphics primitives that take the form of sets of vertices, of non-standard approaches to interface construction with the use of controls integrated into the 3D environment and also of the advantages that the widget technologies are offering. A number of information visualisation, interaction and manipulation options have been adapted to our case, to provide a 3D character editing virtual environment that is easy to use, aimed at novice users and beyond. The resulting system is an implementation based on the Virtual Reality Modelling Language (VRML), which means we are using a visualisation tool that is at the same time the target environment for the resulting 3D characters. This leaves room for experimentations in 3D visualisation and interaction techniques, a field that currently lacks in widely accepted standards, specifications or recommendations.",
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author = "Szilárd Kiss and S. Kiss",
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Kiss, S & Kiss, S 2003, '3D Character Centred Online Editing Modalities for VRML-based Virtual Environments', University of Twente, Enschede.

3D Character Centred Online Editing Modalities for VRML-based Virtual Environments. / Kiss, Szilárd; Kiss, S.

Enschede : Taaluitgeverij Neslia Paniculata, 2003. 159 p.

Research output: ScientificPhD Thesis - Research UT, graduation UT

TY - THES

T1 - 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments

AU - Kiss,Szilárd

AU - Kiss,S.

PY - 2003/6/18

Y1 - 2003/6/18

N2 - The subject of this thesis belongs to the area of computer graphics, particularly, to the domain of graphics modelling. This thesis presents experiments in graphics modelling, namely in the application of graphics modelling principles to virtual reality (VR), with an interaction approach that is typical to VR systems. Our approach takes advantage of novel graphics primitives that take the form of sets of vertices, of non-standard approaches to interface construction with the use of controls integrated into the 3D environment and also of the advantages that the widget technologies are offering. A number of information visualisation, interaction and manipulation options have been adapted to our case, to provide a 3D character editing virtual environment that is easy to use, aimed at novice users and beyond. The resulting system is an implementation based on the Virtual Reality Modelling Language (VRML), which means we are using a visualisation tool that is at the same time the target environment for the resulting 3D characters. This leaves room for experimentations in 3D visualisation and interaction techniques, a field that currently lacks in widely accepted standards, specifications or recommendations.

AB - The subject of this thesis belongs to the area of computer graphics, particularly, to the domain of graphics modelling. This thesis presents experiments in graphics modelling, namely in the application of graphics modelling principles to virtual reality (VR), with an interaction approach that is typical to VR systems. Our approach takes advantage of novel graphics primitives that take the form of sets of vertices, of non-standard approaches to interface construction with the use of controls integrated into the 3D environment and also of the advantages that the widget technologies are offering. A number of information visualisation, interaction and manipulation options have been adapted to our case, to provide a 3D character editing virtual environment that is easy to use, aimed at novice users and beyond. The resulting system is an implementation based on the Virtual Reality Modelling Language (VRML), which means we are using a visualisation tool that is at the same time the target environment for the resulting 3D characters. This leaves room for experimentations in 3D visualisation and interaction techniques, a field that currently lacks in widely accepted standards, specifications or recommendations.

KW - HMI-VRG: Virtual Reality and Graphics

KW - EWI-6566

KW - IR-57873

KW - METIS-212846

M3 - PhD Thesis - Research UT, graduation UT

SN - 90-75296-07-X

PB - Taaluitgeverij Neslia Paniculata

ER -

Kiss S, Kiss S. 3D Character Centred Online Editing Modalities for VRML-based Virtual Environments. Enschede: Taaluitgeverij Neslia Paniculata, 2003. 159 p.