3D Character Modeling in Virtual Reality

S. Kiss

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

    3 Citations (Scopus)
    58 Downloads (Pure)

    Abstract

    The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements.
    Original languageUndefined
    Title of host publicationProc. 6th IEEE International Conference on Information Visualization ( IV2002)
    EditorsA. Williams
    Place of PublicationLondon, UK
    PublisherIEEE Computer Society
    Pages541-548
    Number of pages8
    ISBN (Print)0-7695-1656-4
    DOIs
    Publication statusPublished - 2002
    Event6th International Conference on Information Visualisation, IV 2002 - London, United Kingdom
    Duration: 10 Jul 200212 Jul 2002
    Conference number: 6

    Publication series

    Name
    PublisherIEEE Computer Society

    Conference

    Conference6th International Conference on Information Visualisation, IV 2002
    Abbreviated titleIV
    CountryUnited Kingdom
    CityLondon
    Period10/07/0212/07/02

    Keywords

    • EWI-6659
    • HMI-VRG: Virtual Reality and Graphics
    • METIS-209226
    • IR-38194

    Cite this

    Kiss, S. (2002). 3D Character Modeling in Virtual Reality. In A. Williams (Ed.), Proc. 6th IEEE International Conference on Information Visualization ( IV2002) (pp. 541-548). London, UK: IEEE Computer Society. https://doi.org/10.1109/IV.2002.1028827
    Kiss, S. / 3D Character Modeling in Virtual Reality. Proc. 6th IEEE International Conference on Information Visualization ( IV2002). editor / A. Williams. London, UK : IEEE Computer Society, 2002. pp. 541-548
    @inproceedings{8d8ce7c6c8c4424f9897f70d0bbc92d3,
    title = "3D Character Modeling in Virtual Reality",
    abstract = "The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements.",
    keywords = "EWI-6659, HMI-VRG: Virtual Reality and Graphics, METIS-209226, IR-38194",
    author = "S. Kiss",
    year = "2002",
    doi = "10.1109/IV.2002.1028827",
    language = "Undefined",
    isbn = "0-7695-1656-4",
    publisher = "IEEE Computer Society",
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    Kiss, S 2002, 3D Character Modeling in Virtual Reality. in A Williams (ed.), Proc. 6th IEEE International Conference on Information Visualization ( IV2002). IEEE Computer Society, London, UK, pp. 541-548, 6th International Conference on Information Visualisation, IV 2002, London, United Kingdom, 10/07/02. https://doi.org/10.1109/IV.2002.1028827

    3D Character Modeling in Virtual Reality. / Kiss, S.

    Proc. 6th IEEE International Conference on Information Visualization ( IV2002). ed. / A. Williams. London, UK : IEEE Computer Society, 2002. p. 541-548.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

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    AB - The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements.

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    KW - HMI-VRG: Virtual Reality and Graphics

    KW - METIS-209226

    KW - IR-38194

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    BT - Proc. 6th IEEE International Conference on Information Visualization ( IV2002)

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    Kiss S. 3D Character Modeling in Virtual Reality. In Williams A, editor, Proc. 6th IEEE International Conference on Information Visualization ( IV2002). London, UK: IEEE Computer Society. 2002. p. 541-548 https://doi.org/10.1109/IV.2002.1028827