Abstract
Modern game engines such as Unity make prototyping and developing experiences in virtual and mixed reality environments increasingly accessible and efficient, and their value has long been recognized by the scientific community as well. However, these game engines do not easily allow control of virtual embodied characters, situated in such environments, with the same expressiveness, flexibility, and generalizability, as offered by modern BML realizers that generate synchronized multimodal behavior from Behavior Markup Language (BML). We demonstrate our integration of the ASAP BML Realizer and the Unity3D game engine at the hand of an Augmented Reality setup. We further show an in-unity editor for BML animations in the same system.
Original language | English |
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Title of host publication | Intelligent Virtual Agents |
Subtitle of host publication | 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings |
Editors | Jonas Beskow, Christopher Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp |
Place of Publication | Cham |
Publisher | Springer |
Pages | 223-226 |
Number of pages | 4 |
ISBN (Electronic) | 978-3-319-67401-8 |
ISBN (Print) | 978-3-319-67400-1 |
DOIs | |
Publication status | Published - 2017 |
Event | 17th International Conference on Intelligent Virtual Agents, IVA 2017 - KTH, Stockholm, Sweden Duration: 27 Aug 2017 → 30 Aug 2017 Conference number: 17 http://iva2017.org/ |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 10498 |
ISSN (Print) | 03029743 |
ISSN (Electronic) | 16113349 |
Conference
Conference | 17th International Conference on Intelligent Virtual Agents, IVA 2017 |
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Abbreviated title | IVA |
Country/Territory | Sweden |
City | Stockholm |
Period | 27/08/17 → 30/08/17 |
Internet address |
Keywords
- BML
- Mixed reality
- SAIBA
- Unity
- Virtual agents
- Virtual Reality (VR)
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