A Discussion of Interactive Storytelling Techniques for Use in a Serious Game

Johannes Maria Linssen

Research output: Book/ReportReport

Abstract

This report addresses a collection of interactive storytelling systems to provide an overview of state-of-the-art methods of narrative management and of enabling social interaction between users and virtual agents. This is done to inform the construction of a social cues and training demonstrator (a serious game) that enables its users to improve their social behaviour. In this report, a distinction is made between strong story and strong autonomy approaches to narrative management. The former rely on central management of the narrative through drama managers, not giving their agents much freedom. Inversely, the latter focus on the autonomy of agents, without explicit top-down control over the narrative. The autonomy of such agents allows an unscripted narrative to emerge from the user's interaction with the system. The trade-off between a strict storyline and freedom of action in these approaches is called the narrative paradox. It is concluded that a strong autonomy approach can feature social behaviour of agents more easily than a strong story one, because it is inherent with this approach that its agents have more complex models. For the demonstrator, some control over the narrative is required to let its users reach given goals in the created scenarios. Therefore, our future work will focus on creating a hybrid approach that enables agents to direct the story autonomously.
LanguageUndefined
Place of PublicationEnschede
PublisherCentre for Telematics and Information Technology (CTIT)
Number of pages20
StatePublished - 1 Apr 2012

Publication series

NameCTIT Technical Report Series
PublisherUniversity of Twente, Centre for Telematics and Information Technology (CTIT)
No.TR-CTIT-12-09
ISSN (Print)1381-3625

Keywords

  • EWI-21743
  • Interactive Storytelling
  • Serious games
  • IR-80054
  • METIS-286314

Cite this

Linssen, J. M. (2012). A Discussion of Interactive Storytelling Techniques for Use in a Serious Game. (CTIT Technical Report Series; No. TR-CTIT-12-09). Enschede: Centre for Telematics and Information Technology (CTIT).
Linssen, Johannes Maria. / A Discussion of Interactive Storytelling Techniques for Use in a Serious Game. Enschede : Centre for Telematics and Information Technology (CTIT), 2012. 20 p. (CTIT Technical Report Series; TR-CTIT-12-09).
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Linssen, JM 2012, A Discussion of Interactive Storytelling Techniques for Use in a Serious Game. CTIT Technical Report Series, no. TR-CTIT-12-09, Centre for Telematics and Information Technology (CTIT), Enschede.

A Discussion of Interactive Storytelling Techniques for Use in a Serious Game. / Linssen, Johannes Maria.

Enschede : Centre for Telematics and Information Technology (CTIT), 2012. 20 p. (CTIT Technical Report Series; No. TR-CTIT-12-09).

Research output: Book/ReportReport

TY - BOOK

T1 - A Discussion of Interactive Storytelling Techniques for Use in a Serious Game

AU - Linssen,Johannes Maria

PY - 2012/4/1

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N2 - This report addresses a collection of interactive storytelling systems to provide an overview of state-of-the-art methods of narrative management and of enabling social interaction between users and virtual agents. This is done to inform the construction of a social cues and training demonstrator (a serious game) that enables its users to improve their social behaviour. In this report, a distinction is made between strong story and strong autonomy approaches to narrative management. The former rely on central management of the narrative through drama managers, not giving their agents much freedom. Inversely, the latter focus on the autonomy of agents, without explicit top-down control over the narrative. The autonomy of such agents allows an unscripted narrative to emerge from the user's interaction with the system. The trade-off between a strict storyline and freedom of action in these approaches is called the narrative paradox. It is concluded that a strong autonomy approach can feature social behaviour of agents more easily than a strong story one, because it is inherent with this approach that its agents have more complex models. For the demonstrator, some control over the narrative is required to let its users reach given goals in the created scenarios. Therefore, our future work will focus on creating a hybrid approach that enables agents to direct the story autonomously.

AB - This report addresses a collection of interactive storytelling systems to provide an overview of state-of-the-art methods of narrative management and of enabling social interaction between users and virtual agents. This is done to inform the construction of a social cues and training demonstrator (a serious game) that enables its users to improve their social behaviour. In this report, a distinction is made between strong story and strong autonomy approaches to narrative management. The former rely on central management of the narrative through drama managers, not giving their agents much freedom. Inversely, the latter focus on the autonomy of agents, without explicit top-down control over the narrative. The autonomy of such agents allows an unscripted narrative to emerge from the user's interaction with the system. The trade-off between a strict storyline and freedom of action in these approaches is called the narrative paradox. It is concluded that a strong autonomy approach can feature social behaviour of agents more easily than a strong story one, because it is inherent with this approach that its agents have more complex models. For the demonstrator, some control over the narrative is required to let its users reach given goals in the created scenarios. Therefore, our future work will focus on creating a hybrid approach that enables agents to direct the story autonomously.

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KW - METIS-286314

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Linssen JM. A Discussion of Interactive Storytelling Techniques for Use in a Serious Game. Enschede: Centre for Telematics and Information Technology (CTIT), 2012. 20 p. (CTIT Technical Report Series; TR-CTIT-12-09).