Abstract
A framework is described that can assist game developers in using biometric (psychophysiological) methods while playtesting. Biometric methods can give developers a valuable additional window on the playtester's experience.
Original language | English |
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Title of host publication | Proceedings of Foundations of Digital Games (FDG) Conference 2013 |
Editors | E. Aarseth, G.N. Yannakakis |
Place of Publication | Chania, Crete, Greece |
Pages | 423-424 |
Number of pages | 2 |
Publication status | Published - 2013 |
Externally published | Yes |
Event | 8th International Conference on the Foundations of Digital Games 2013 - Chania, Greece Duration: 13 May 2013 → 17 May 2013 Conference number: 8 |
Conference
Conference | 8th International Conference on the Foundations of Digital Games 2013 |
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Abbreviated title | FDG 2013 |
Country/Territory | Greece |
City | Chania |
Period | 13/05/13 → 17/05/13 |