A framework for biometric playtesting of games.

Dirk Janssen, Licia Calvi, Stefano Gualeni, Michelle Westerlaken, Marcello A. Gómez-Maureira

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

12 Downloads (Pure)

Abstract

A framework is described that can assist game developers in using biometric (psychophysiological) methods while playtesting. Biometric methods can give developers a valuable additional window on the playtester's experience.
Original languageEnglish
Title of host publicationProceedings of Foundations of Digital Games (FDG) Conference 2013
EditorsE. Aarseth, G.N. Yannakakis
Place of PublicationChania, Crete, Greece
Pages423-424
Number of pages2
Publication statusPublished - 2013
Externally publishedYes
Event8th International Conference on the Foundations of Digital Games 2013 - Chania, Greece
Duration: 13 May 201317 May 2013
Conference number: 8

Conference

Conference8th International Conference on the Foundations of Digital Games 2013
Abbreviated titleFDG 2013
Country/TerritoryGreece
CityChania
Period13/05/1317/05/13

Fingerprint

Dive into the research topics of 'A framework for biometric playtesting of games.'. Together they form a unique fingerprint.

Cite this