A Framework for Effective Implementation and Diffusion of Serious Games (IDSG)

Research output: Contribution to conferencePaperAcademic

Abstract

The Implementation and Diffusion of Serious Games framework (IDSG) finds its origins in the combination of game characteristics and the CFIR framework (Consolidated Framework for Implementation Research). The practical value of the framework was assessed by conducting qualitative content analysis concerning the implementation effort of a game developed for an overarching Dutch youth care organisation. The results from the application reveal that the perceived usefulness of serious gaming and the game, specifically, is key for a successful implementation. Individual and context needs should be considered in the game for a successful implementation. A third result is that potential user involvement in development process was not crucial for a successful implementation. Furthermore, game characteristics (e.g. goals and game reflect daily business) could influence the implementation in a positive or negative way. Based on the case study it can be concluded that the combination of existing innovation constructs with specific game elements in the IDSG have the potential to guide game design and evaluation to foster the successful implementation and diffusion of serious games.

Original languageEnglish
Pages23-30
Number of pages8
Publication statusPublished - 1 Jan 2018
Event12th European Conference on Games Based Learning 2018 - Valbonne, France
Duration: 4 Oct 20185 Oct 2018
Conference number: 12

Conference

Conference12th European Conference on Games Based Learning 2018
Abbreviated titleECGBL 2018
CountryFrance
CityValbonne
Period4/10/185/10/18

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Innovation
Serious games
Industry

Cite this

Borgerink, T., Spil, A. A. M., & Bruinsma, G. W. J. (2018). A Framework for Effective Implementation and Diffusion of Serious Games (IDSG). 23-30. Paper presented at 12th European Conference on Games Based Learning 2018, Valbonne, France.
Borgerink, Tom ; Spil, Antonius A.M. ; Bruinsma, Guido Wybe Jan. / A Framework for Effective Implementation and Diffusion of Serious Games (IDSG). Paper presented at 12th European Conference on Games Based Learning 2018, Valbonne, France.8 p.
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Borgerink, T, Spil, AAM & Bruinsma, GWJ 2018, 'A Framework for Effective Implementation and Diffusion of Serious Games (IDSG)' Paper presented at 12th European Conference on Games Based Learning 2018, Valbonne, France, 4/10/18 - 5/10/18, pp. 23-30.

A Framework for Effective Implementation and Diffusion of Serious Games (IDSG). / Borgerink, Tom; Spil, Antonius A.M.; Bruinsma, Guido Wybe Jan.

2018. 23-30 Paper presented at 12th European Conference on Games Based Learning 2018, Valbonne, France.

Research output: Contribution to conferencePaperAcademic

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AB - The Implementation and Diffusion of Serious Games framework (IDSG) finds its origins in the combination of game characteristics and the CFIR framework (Consolidated Framework for Implementation Research). The practical value of the framework was assessed by conducting qualitative content analysis concerning the implementation effort of a game developed for an overarching Dutch youth care organisation. The results from the application reveal that the perceived usefulness of serious gaming and the game, specifically, is key for a successful implementation. Individual and context needs should be considered in the game for a successful implementation. A third result is that potential user involvement in development process was not crucial for a successful implementation. Furthermore, game characteristics (e.g. goals and game reflect daily business) could influence the implementation in a positive or negative way. Based on the case study it can be concluded that the combination of existing innovation constructs with specific game elements in the IDSG have the potential to guide game design and evaluation to foster the successful implementation and diffusion of serious games.

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Borgerink T, Spil AAM, Bruinsma GWJ. A Framework for Effective Implementation and Diffusion of Serious Games (IDSG). 2018. Paper presented at 12th European Conference on Games Based Learning 2018, Valbonne, France.