Abstract
The Implementation and Diffusion of Serious Games framework (IDSG) finds its origins in the combination of game characteristics and the CFIR framework (Consolidated Framework for Implementation Research). The practical value of the framework was assessed by conducting qualitative content analysis concerning the implementation effort of a game developed for an overarching Dutch youth care organisation. The results from the application reveal that the perceived usefulness of serious gaming and the game, specifically, is key for a successful implementation. Individual and context needs should be considered in the game for a successful implementation. A third result is that potential user involvement in development process was not crucial for a successful implementation. Furthermore, game characteristics (e.g. goals and game reflect daily business) could influence the implementation in a positive or negative way. Based on the case study it can be concluded that the combination of existing innovation constructs with specific game elements in the IDSG have the potential to guide game design and evaluation to foster the successful implementation and diffusion of serious games.
Original language | English |
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Pages | 23-30 |
Number of pages | 8 |
Publication status | Published - 1 Jan 2018 |
Event | 12th European Conference on Games Based Learning 2018 - Valbonne, France Duration: 4 Oct 2018 → 5 Oct 2018 Conference number: 12 |
Conference
Conference | 12th European Conference on Games Based Learning 2018 |
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Abbreviated title | ECGBL 2018 |
Country/Territory | France |
City | Valbonne |
Period | 4/10/18 → 5/10/18 |