Abstract
This paper uses the findings from a literature review and series of expert interviews to develop a richer and Purchasing and Supply Management (PSM) context-specific perspective of the different key techniques, tools and principles that can be used to develop gamified learning to enhance the skills required by PSM professionals in dealing with current and future challenges, such as the transformation to Industry 4.0. It also provides further details of the different stages of implementing gamified learning, which can enhance the success of any such provision.
Original language | English |
---|---|
Number of pages | 8 |
Publication status | Published - 1 Apr 2021 |
Event | 30th Annual IPSERA Conference 2021: Purchasing Innovation and Crisis Management - Online Event, Knoxville, United States Duration: 29 Mar 2021 → 1 Apr 2021 Conference number: 30 https://www.ipsera.com/ipseraonline2021 |
Conference
Conference | 30th Annual IPSERA Conference 2021 |
---|---|
Abbreviated title | IPSERA 2021 |
Country/Territory | United States |
City | Knoxville |
Period | 29/03/21 → 1/04/21 |
Internet address |
Keywords
- Gamification
- Education
- Purchasing and supply management
- Framework