Abstract
Europeana, the European aggregator for digital cultural heritage objects spends huge effort on providing access to the vast collection of Europe's Culture. While the content has been made available online, it still needs to be disseminated. We propose a "games with a purpose" approach to engage people with this tremendous collection and make them discover European culture. This approach is implemented by a question and answering system, in which players create questions that are answered by specific Europeana resources. Other players can then use a search interface to Europeana to find the particular resource that is needed to answer the question. This concept provides a low level entrance to cultural heritage for end users. Moreover it reveals human search strategies on Europeana that can be exploited to support and improve the search experience of other users on Europeana and helps to identify objects of interest by analyzing usage data.
Original language | English |
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Title of host publication | GamifIR 2015 |
Subtitle of host publication | Second International Workshop on Gamification for Information Retrieval |
Editors | Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz, Michael Meder |
Publisher | CEUR |
Pages | 13-18 |
Number of pages | 6 |
Publication status | Published - 2015 |
Externally published | Yes |
Event | 2nd International Workshop on Gamification for Information Retrieval, GamifIR 2015 - Vienna, Austria Duration: 29 Mar 2015 → 2 Apr 2015 Conference number: 2 http://gamifir.com/previous-events/gamifir-2015/ |
Publication series
Name | CEUR workshop proceedings |
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Publisher | Rheinisch Westfälische Technische Hochschule |
Volume | 1345 |
ISSN (Print) | 1613-0073 |
Conference
Conference | 2nd International Workshop on Gamification for Information Retrieval, GamifIR 2015 |
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Abbreviated title | GamifIED 2015 |
Country/Territory | Austria |
City | Vienna |
Period | 29/03/15 → 2/04/15 |
Other | Co-located with the 37th European Conference on Information Retrieval, ECIR 2015 |
Internet address |