TY - JOUR
T1 - A Linear Programming Methodology for Evaluating Game Attributes in Serious Games
AU - Pacheco-Velazquez, Ernesto
AU - Rodes-Paragarino, Virginia
AU - Bester, Andre
AU - Rabago-Mayer, Lucia
N1 - Publisher Copyright:
© 2024, Serious Games Society. All rights reserved.
PY - 2024/11/21
Y1 - 2024/11/21
N2 - Serious games have emerged as powerful tools for enhancing learning experiences, particularly in educational settings where engagement, interactivity, and problem-solving are key. While the effectiveness of serious games is widely recognized, it remains challenging to find a standardized approach to evaluate their key attributes. This study presents a novel methodology based on linear programming to assess the relative importance of game attributes such as concentration, clarity of objectives, feedback, challenge, autonomy, immersion, social interaction, and knowledge enhancement. By applying this methodology, we aim to quantify the most appropriate weight that this set of attributes should have to explain the game's overall rating. The findings provide a structured framework for game developers and educators to optimize serious games, ensuring they align with user preferences and educational outcomes. This methodological approach offers valuable insights for improving game design and increasing the impact of serious games in both academic and professional training environments.
AB - Serious games have emerged as powerful tools for enhancing learning experiences, particularly in educational settings where engagement, interactivity, and problem-solving are key. While the effectiveness of serious games is widely recognized, it remains challenging to find a standardized approach to evaluate their key attributes. This study presents a novel methodology based on linear programming to assess the relative importance of game attributes such as concentration, clarity of objectives, feedback, challenge, autonomy, immersion, social interaction, and knowledge enhancement. By applying this methodology, we aim to quantify the most appropriate weight that this set of attributes should have to explain the game's overall rating. The findings provide a structured framework for game developers and educators to optimize serious games, ensuring they align with user preferences and educational outcomes. This methodological approach offers valuable insights for improving game design and increasing the impact of serious games in both academic and professional training environments.
KW - Decision making
KW - Digital education
KW - Educational innovation
KW - Higher education
KW - Linear programming
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=85210868384&partnerID=8YFLogxK
U2 - 10.17083/ijsg.v11i3.802
DO - 10.17083/ijsg.v11i3.802
M3 - Article
AN - SCOPUS:85210868384
SN - 2384-8766
VL - 11
SP - 41
EP - 56
JO - International Journal of Serious Games
JF - International Journal of Serious Games
IS - 4
ER -