A Linear Programming Methodology for Evaluating Game Attributes in Serious Games

Ernesto Pacheco-Velazquez, Virginia Rodes-Paragarino, Andre Bester, Lucia Rabago-Mayer

Research output: Contribution to journalArticleAcademicpeer-review

2 Citations (Scopus)
21 Downloads (Pure)

Abstract

Serious games have emerged as powerful tools for enhancing learning experiences, particularly in educational settings where engagement, interactivity, and problem-solving are key. While the effectiveness of serious games is widely recognized, it remains challenging to find a standardized approach to evaluate their key attributes. This study presents a novel methodology based on linear programming to assess the relative importance of game attributes such as concentration, clarity of objectives, feedback, challenge, autonomy, immersion, social interaction, and knowledge enhancement. By applying this methodology, we aim to quantify the most appropriate weight that this set of attributes should have to explain the game's overall rating. The findings provide a structured framework for game developers and educators to optimize serious games, ensuring they align with user preferences and educational outcomes. This methodological approach offers valuable insights for improving game design and increasing the impact of serious games in both academic and professional training environments.

Original languageEnglish
Pages (from-to)41-56
Number of pages16
JournalInternational Journal of Serious Games
Volume11
Issue number4
DOIs
Publication statusPublished - 21 Nov 2024

Keywords

  • Decision making
  • Digital education
  • Educational innovation
  • Higher education
  • Linear programming
  • Serious games

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