A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study

M.J.A. Jannink, Gelske J. van der Wilden, D.W. Navis, Gerben Visser, Jeanine Gussinklo, Maarten Joost IJzerman

Research output: Contribution to journalArticleAcademicpeer-review

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Abstract

The aim of the present study was to determine the user satisfaction of the EyeToy for the training of the upper limb in children with cerebral palsy (CP). User satisfaction was measured in 12 children with CP, using a postexperience questionnaire, primarily based on a presence questionnaire. In general, children with CP were satisfied with and motivated by the EyeToy training. In addition, a first evaluation study was performed to determine the effect of this training method on the upper limb function. Ten children with CP were randomly assigned to the intervention (mean age 11 years, 9 months; SD 2,3) and the control group (mean age 12 years, 3 months; SD 3,2). After a treatment period of 6 weeks, the intervention group completed a user satisfaction questionnaire. Functional outcome was measured using the Melbourne Assessment scores. Percentage scores of the Melbourne Assessment of 7 of the 10 children were the same or changed only 1% to 2% from baseline to followup. However, in the experimental group, two children improved more, 9% and 13% respectively. In conclusion, it can be said that the EyeToy is a motivational training tool for the training of children with CP and has the potential to improve upper extremity function.
Original languageUndefined
Pages (from-to)27-32
Number of pages6
JournalCyberPsychology & behavior
Volume11
Issue number1
DOIs
Publication statusPublished - 2008

Keywords

  • IR-73245
  • METIS-248515

Cite this

Jannink, M.J.A. ; van der Wilden, Gelske J. ; Navis, D.W. ; Visser, Gerben ; Gussinklo, Jeanine ; IJzerman, Maarten Joost. / A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study. In: CyberPsychology & behavior. 2008 ; Vol. 11, No. 1. pp. 27-32.
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abstract = "The aim of the present study was to determine the user satisfaction of the EyeToy for the training of the upper limb in children with cerebral palsy (CP). User satisfaction was measured in 12 children with CP, using a postexperience questionnaire, primarily based on a presence questionnaire. In general, children with CP were satisfied with and motivated by the EyeToy training. In addition, a first evaluation study was performed to determine the effect of this training method on the upper limb function. Ten children with CP were randomly assigned to the intervention (mean age 11 years, 9 months; SD 2,3) and the control group (mean age 12 years, 3 months; SD 3,2). After a treatment period of 6 weeks, the intervention group completed a user satisfaction questionnaire. Functional outcome was measured using the Melbourne Assessment scores. Percentage scores of the Melbourne Assessment of 7 of the 10 children were the same or changed only 1{\%} to 2{\%} from baseline to followup. However, in the experimental group, two children improved more, 9{\%} and 13{\%} respectively. In conclusion, it can be said that the EyeToy is a motivational training tool for the training of children with CP and has the potential to improve upper extremity function.",
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A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study. / Jannink, M.J.A.; van der Wilden, Gelske J.; Navis, D.W.; Visser, Gerben; Gussinklo, Jeanine; IJzerman, Maarten Joost.

In: CyberPsychology & behavior, Vol. 11, No. 1, 2008, p. 27-32.

Research output: Contribution to journalArticleAcademicpeer-review

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