A patterns approach to connecting the design and deployment of mathematical games and simulation.

D. Pratt, N. Winters, M. Cerulli, Hendrik H. Leemkuil

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    Abstract

    Book cover
    Technology-Enhanced Learning pp 215–232Cite as

    A Patterns Approach to Connecting the Design and Deployment of Mathematical Games and Simulations
    Dave D. Pratt, Niall Winters, Michele Cerulli & Henny Leemkuil
    Chapter
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    5 Citations

    There has been a growing recognition of the educational potential of computer games. However, it is recognised that the process of designing and deploying technology-enhanced resources in general and games for mathematical learning in particular is a difficult task. This chapter reports on the use of patterns, referred to as p-d patterns, to address this challenge. Based on a review of the literature, a set of typologies of the domain was generated which formed the springboard for the development of over a hundred p-d patterns. These patterns are hierarchical by nature and constitute a pattern language that could be mobilised to facilitate pattern-specific communication and knowledge sharing between communities. Such patterns are, for example, shown to incorporate recurrent themes, such as scaffolding and reflection, instantiated in patterns across both design and deployment. Finally, we will set out how the patterns approach could be consolidated to become the stimulus for a much needed breakthrough in the articulation of how design needs and functionalities constitute theory in the field of designing for learning.
    Original languageEnglish
    Title of host publicationTechnology-Enhanced Learning Principles and Products
    EditorsN. Balacheff, S. Ludvigsen, T. de Jong, A. Lazonder, S. Barnes
    Place of PublicationBerlin
    PublisherSpringer
    Pages215-232
    ISBN (Print)978-1-4020-9826-0
    DOIs
    Publication statusPublished - 2009

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