A Platformer Serious Game with Dynamic Learning Contents

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

Abstract

Video Games have always been a point of attraction for many people, especially for those in the younger age groups. Recently, the trend of taking advantage of this engaging field in education, to impart learning in some topics, is growing. Whereas Serious Games are generally designed for a specific educational topic with pre-defined and static learning contents and activities, we propose a serious game for children called “FunHomework”. The game is based on features in commercial games and obtains its learning material from another application called “TutorApp”, where both applications share the same real-time database. The TutorApp can be used for different subjects, giving educators full control over the learning contents of the game, and can also be used to monitor students’ performance. With its dynamic contents, FunHomework will maintain its engagement and increase its usability.
Original languageEnglish
Title of host publicationSerious Games
Subtitle of host publicationThird Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
PublisherSpringer
Pages138-145
ISBN (Electronic)978-3-319-70111-0
ISBN (Print)978-3-319-70110-3
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event3rd Joint International Conference on Serious Games, JCSG 2017 - Valencia, Spain
Duration: 23 Nov 201724 Nov 2017
Conference number: 3

Publication series

NameLecture notes in computer science
Volume10622

Conference

Conference3rd Joint International Conference on Serious Games, JCSG 2017
Abbreviated titleJCSG 2017
CountrySpain
CityValencia
Period23/11/1724/11/17

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