A replication of Nelson and Mitroff's 1974 experiment in using computer gaming to teach Bothsides thinking was conducted in The Netherlands. Their results were not confirmed with regard to the attitude change of participants. The programmed well-defined problem did not trigger "bothsides" thinking, and, in our opinion, does not fit this mode of decision-making. In addition, we found the list of questions for measuring the "change of mind" of the players neither valid nor reliable. The provisional conclusions of the research reported here are that (1) an ill-defined rather than a well-defined problem is needed, (2) the problem should be relevant and realistic, (3) an analysis of the process of thinking while playing the game is a better measure of eventual changes in the mode of thinking of the participants than postgame pencil-and-paper attitude tests.
|Journal||Journal of the American Society for Information Science|
|Publication status||Published - 1982|