Abstract
Organizations increasingly embrace the digital transformation (DT): organizational change shaped by the widespread diffusion of technology. This results in specific demands in terms of employee behavior. Organizations need to adapt to technology-driven work methods and proactively set out to reap the benefits of new technology. Shaping employee behavior conjures a significant challenge for organizations. While aligned HR configurations shape employee behavior, the number of interrelated HR practices to select from is vast. Currently, no tool aids professionals with the design of an HR configuration that shapes DT behaviors. DITInLine is a serious game that captures this challenge; it invites professionals to design an HR configuration that shapes the DT behaviors of employees. Departing from the state of the art HRM literature, it presents professionals with a set of granularly defined HR practices that can combinedly be implemented during the game. The game provides feedback on the impact of their decisions. Professionals are challenged to combine those HR practices into a strategy-aligned HR configuration that shapes the employee behaviors most effectively. After each round, feedback on the HR configuration design is provided to the players. By providing an abstract representation of the HR and DT challenges that organizations face, DITInLine constitutes a valuable tool for professionals tasked with designing aligned HR configurations. DITInLine forces managers to be explicit about their HR decisions. It provides a risk-free environment for them to experiment with HR practices and gauge the effects of their decisions, potentially enabling learning. From a research perspective, the HR choices of these professionals are made explicit. It enables studying HR decisions. Furthermore, the serious game introduces a promising level of detail, providing a falsifiable theoretical framework on the impact of HR for DT.
Original language | English |
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Title of host publication | Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 |
Editors | Conceicao Costa |
Publisher | Dechema e.V. |
Pages | 164-171 |
Number of pages | 8 |
ISBN (Electronic) | 9781914587511 |
DOIs | |
Publication status | Published - 2022 |
Event | 16th European Conference on Games Based Learning, ECGBL 2022 - Lisbon, Portugal Duration: 6 Oct 2022 → 7 Oct 2022 Conference number: 16 |
Publication series
Name | Proceedings of the European Conference on Games-based Learning |
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Number | 1 |
Volume | 16 |
ISSN (Print) | 2049-0992 |
Conference
Conference | 16th European Conference on Games Based Learning, ECGBL 2022 |
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Abbreviated title | ECGBL 2022 |
Country/Territory | Portugal |
City | Lisbon |
Period | 6/10/22 → 7/10/22 |
Keywords
- Digital Transformation
- Employee Behavior Change
- HR
- Human Resources
- Serious Game