Abstract
The life cycles of information technology (IT) components are notably distinct in both duration and nature when compared to
their physical counterparts, commonly referred to as operational technology (OT). However, OT is increasingly getting
converged with IT technologies. To ensure effective oversight of these converged IT/OT assets throughout their life spans, it is
imperative to align the various stakeholders. Critical areas for achieving this alignment in the context of IT/OT converged assets
encompass cybersecurity and the management of maintenance processes. This paper presents a design for a “Maintenance
Management Game”. The purpose of this game is to educate maintenance professionals managing IT/OT converged assets. As
part of the game mechanics, the players must make decisions trading off the different objectives and needs of a fictional railway
company. The game mechanics are developed using design science research and employ the iterative process of participatory
prototyping. The initial findings indicate that the game is an engaging approach to learn about managing and maintaining
digitized railway assets.
their physical counterparts, commonly referred to as operational technology (OT). However, OT is increasingly getting
converged with IT technologies. To ensure effective oversight of these converged IT/OT assets throughout their life spans, it is
imperative to align the various stakeholders. Critical areas for achieving this alignment in the context of IT/OT converged assets
encompass cybersecurity and the management of maintenance processes. This paper presents a design for a “Maintenance
Management Game”. The purpose of this game is to educate maintenance professionals managing IT/OT converged assets. As
part of the game mechanics, the players must make decisions trading off the different objectives and needs of a fictional railway
company. The game mechanics are developed using design science research and employ the iterative process of participatory
prototyping. The initial findings indicate that the game is an engaging approach to learn about managing and maintaining
digitized railway assets.
Original language | English |
---|---|
Title of host publication | 31st CIRP Conference on Life Cycle Engineering (LCE 2024) |
Publisher | Elsevier |
Pages | 1-6 |
Number of pages | 6 |
Volume | 122 |
DOIs | |
Publication status | Published - 7 May 2024 |
Event | 31st CIRP Conference on Life Cycle Engineering, LCE 2024 - Politecnico di Torino, Turin, Italy Duration: 19 Jun 2024 → 21 Jun 2024 Conference number: 31 https://lce2024.com/ |
Publication series
Name | Procedia CIRP |
---|---|
Volume | 122 |
Conference
Conference | 31st CIRP Conference on Life Cycle Engineering, LCE 2024 |
---|---|
Abbreviated title | CIRP LCE Conference |
Country/Territory | Italy |
City | Turin |
Period | 19/06/24 → 21/06/24 |
Internet address |
Keywords
- Cyber-Physical System (CPS)
- Maintenance
- Operational Technology
- Information Technology
- IT/OT Convergence
- Digitized systems
- Asset Management
- Railway