@inproceedings{4d191e98286f4d7698f396e6e9a35aa4,
title = "A Stand-Alone Simulation Game for the Participation of Wind Producers in Day-Ahead Electricity Markets",
abstract = "This paper presents an instance of a web-based stand-alone simulation game aimed at teaching electricity market subjects. The main objectives of this version of the electricity markets game (EmGA) platform are to introduce players/students to the short-term electricity market structure and to highlight the importance of forecasting tools in decision-making. A hypothetical situation has been carefully designed using historical data, where each player takes the role of a wind farm owner willing to participate in the day-ahead electricity market to maximize its economic profit. Players are asked to submit hourly energy bids which are then compared to the wind farm{\textquoteright}s actual energy production and mapped to revenue by basic market rules for price-taker participants. Preliminary student feedback reinforces the potential of the EmGA platform for improving the teaching of electricity market subjects, showing a general acceptance and a perception of improved knowledge reception of more than 77%.",
keywords = "Electricity markets, Simulation game, Wind energy, Web-based game",
author = "Giraldo, {Juan S.} and Koen Kok and Paterakis, {Nikolaos G.}",
note = "Funding Information: This paper presents an instance of a web-based stand-alone simulation game for teaching electricity market subjects (EmGA). The game platform is developed by the Electrical Energy Systems Group at Department of Electrical Engineering of the Eindhoven University of Technology (TU/e) and is funded by the TU/e Innovation Fund. As part of the development processes, a limited version of the fully-fledged platform was embedded in a Master{\textquoteright}s course. The main objectives of this version of the EmGA platform are to introduce players/students to the short-term electricity market structure and to highlight the importance of forecasting tools for decision-making. The hypothesis to be tested is if the subject of day-ahead pool trading for wind power producers, can be taught effectively using game-based learning as a complement to traditional lecture-based learning. The effectiveness of complementing lecture-based teaching with the EmGA platform is assessed in terms of a survey at the end of a practical exercise, which includes questions pertaining experience generation, conceptual understanding, skills development, and affective evaluation. Publisher Copyright: {\textcopyright} 2021 IEEE.; IEEE Global Engineering Education Conference, EDUCON 2021, EDUCON 2021 ; Conference date: 21-04-2021 Through 23-04-2021",
year = "2021",
month = jun,
day = "18",
doi = "10.1109/EDUCON46332.2021.9454031",
language = "English",
isbn = "978-1-7281-8479-1",
series = "IEEE Global Engineering Education Conference (EDUCON)",
publisher = "IEEE",
pages = "302--307",
editor = "Thomas Klinger and Christian Kollmitzer and Andreas Pester",
booktitle = "Proceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021",
address = "United States",
}