Abstract
The integration of virtualreality (VR) technology in healthcare enables the creation of safe and controlled environments for the evaluation of human emotions. However, in current scientific literature, most VR scenarios are based on static images, videos or non-interactable environments, not leveraging the strengths of Interactive Scenario Visualization. Thus, the aim of this work is to assess, using a psychological survey, whether the developed interactive VR scenarios are capable of eliciting target emotions. Six interactive scenarios were developed using Unity software: a tutorial, a baseline and four tailored to assess emotions such as fear, sadness, happiness and disgust. 61 participants (34 M, 26 F, 1 O) underwent a 7-min evaluation for each scenario, with a 2-min baseline intermission between scenarios and a starting tutorial scenario of 5 min used to familiarize with VR. At the beginning and end of the experiment, participants filled a questionnaire about their sociodemographic characteristics, overall experience, perceived emotions and immersivity within the VR setting. The “Fear” scenario was identified as the most impactful and capable of eliciting the intended emotion, while the “Sadness” scenario was identified as the one less capable of eliciting the target emotion. The overall experience was identified as of high immersivity, being capable of giving a sense of “being there” and enhancing the felt emotions. The results demonstrate the efficacy of the interactive VR scenarios in eliciting the intended emotional responses, highlighting the potential of interaction features to enhance the effectiveness and immersivity of VR environments, supporting further studies on emotion analysis in VR.
| Original language | English |
|---|---|
| Title of host publication | Intelligent Human Computer Interaction |
| Subtitle of host publication | 16th International Conference, IHCI 2024, Twente, The Netherlands, November 13–16, 2024, Revised Selected Papers, Part II |
| Editors | Dhananjay Singh, Jan-Willem van ’t Klooster, Uma Shanker Tiwary |
| Place of Publication | Cham |
| Publisher | Springler Verlag |
| Pages | 85 |
| Number of pages | 11 |
| ISBN (Electronic) | 978-3-031-88881-6 |
| ISBN (Print) | 978-3-031-88880-9 |
| DOIs | |
| Publication status | Published - 28 May 2025 |
| Event | 16th International Conference on Intelligent Human-Computer Interaction, IHCI 2024: Meaningful computer interaction - University of Twente, Enschede, Netherlands Duration: 13 Nov 2024 → 16 Nov 2024 Conference number: 16 http://www.utwente.nl/ihci2024 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Publisher | Springer |
| Volume | 15558 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 16th International Conference on Intelligent Human-Computer Interaction, IHCI 2024 |
|---|---|
| Abbreviated title | IHCI |
| Country/Territory | Netherlands |
| City | Enschede |
| Period | 13/11/24 → 16/11/24 |
| Internet address |
Keywords
- 2025 OA procedure
- Emotion assessment
- Interactive scenarios
- User experience
- Virtual Reality (VR)
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