A tabletop interactive storytelling system: designing for social interaction

Thijs Alofs, Mariet Theune, I.M.T. Swartjes

    Research output: Contribution to journalArticleAcademicpeer-review

    4 Citations (Scopus)
    1 Downloads (Pure)

    Abstract

    This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive storytelling, where stories emerge from the interaction of human players with intelligent characters in a simulated story world. To support face-to-face contact and social interaction, we position users around a shared multi-touch table, which very much resembles the social setting of traditional tabletop board games. To our knowledge, the Interactive Storyteller is the first AI-based interactive storytelling system that combines an emergent narrative approach with the social aspects of traditional tabletop board games. We carried out user experiments to investigate to what extent our system supports social interaction. By analysing the interactions of pairs of children with the Interactive Storyteller, we determined which system aspects triggered cooperation and highly social behaviour and which aspects caused players to behave less socially. We also tried to find out whether the use of tangible playing pieces offered any advantages over touch-only interaction, but we did not find any differences between the two.
    Original languageUndefined
    Pages (from-to)188-211
    Number of pages24
    JournalInternational Journal of Arts and Technology
    Volume8
    Issue number3
    DOIs
    Publication statusPublished - Aug 2015

    Keywords

    • EWI-26655
    • METIS-315140
    • IR-98934

    Cite this

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    title = "A tabletop interactive storytelling system: designing for social interaction",
    abstract = "This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive storytelling, where stories emerge from the interaction of human players with intelligent characters in a simulated story world. To support face-to-face contact and social interaction, we position users around a shared multi-touch table, which very much resembles the social setting of traditional tabletop board games. To our knowledge, the Interactive Storyteller is the first AI-based interactive storytelling system that combines an emergent narrative approach with the social aspects of traditional tabletop board games. We carried out user experiments to investigate to what extent our system supports social interaction. By analysing the interactions of pairs of children with the Interactive Storyteller, we determined which system aspects triggered cooperation and highly social behaviour and which aspects caused players to behave less socially. We also tried to find out whether the use of tangible playing pieces offered any advantages over touch-only interaction, but we did not find any differences between the two.",
    keywords = "EWI-26655, METIS-315140, IR-98934",
    author = "Thijs Alofs and Mariet Theune and I.M.T. Swartjes",
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    year = "2015",
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    doi = "10.1504/IJART.2015.071206",
    language = "Undefined",
    volume = "8",
    pages = "188--211",
    journal = "International Journal of Arts and Technology",
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    A tabletop interactive storytelling system: designing for social interaction. / Alofs, Thijs; Theune, Mariet; Swartjes, I.M.T.

    In: International Journal of Arts and Technology, Vol. 8, No. 3, 08.2015, p. 188-211.

    Research output: Contribution to journalArticleAcademicpeer-review

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    AU - Theune, Mariet

    AU - Swartjes, I.M.T.

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    AB - This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive storytelling, where stories emerge from the interaction of human players with intelligent characters in a simulated story world. To support face-to-face contact and social interaction, we position users around a shared multi-touch table, which very much resembles the social setting of traditional tabletop board games. To our knowledge, the Interactive Storyteller is the first AI-based interactive storytelling system that combines an emergent narrative approach with the social aspects of traditional tabletop board games. We carried out user experiments to investigate to what extent our system supports social interaction. By analysing the interactions of pairs of children with the Interactive Storyteller, we determined which system aspects triggered cooperation and highly social behaviour and which aspects caused players to behave less socially. We also tried to find out whether the use of tangible playing pieces offered any advantages over touch-only interaction, but we did not find any differences between the two.

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