A user experience model for tangible interfaces for children

Dennis Reidsma (Editor), Elisabeth M.A.G. van Dijk, Frans van der Sluis, G Volpe (Editor), A. Camurri (Editor), L.M. Perloy, Antinus Nijholt (Editor)

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.
    Original languageUndefined
    Pages (from-to)212-230
    Number of pages18
    JournalInternational Journal of Arts and Technology
    Volume8
    Issue number3
    DOIs
    Publication statusPublished - 2015

    Keywords

    • HMI-HF: Human Factors
    • HMI-MI: MULTIMODAL INTERACTIONS
    • user experience model
    • multi-touch table
    • Tabletop
    • Children
    • EWI-23300
    • information access
    • METIS-312434
    • IR-97820
    • Tangible User Interfaces

    Cite this

    Reidsma, Dennis (Editor) ; van Dijk, Elisabeth M.A.G. ; van der Sluis, Frans ; Volpe, G (Editor) ; Camurri, A. (Editor) ; Perloy, L.M. ; Nijholt, Antinus (Editor). / A user experience model for tangible interfaces for children. In: International Journal of Arts and Technology. 2015 ; Vol. 8, No. 3. pp. 212-230.
    @article{ec5d61e63beb4525a36fd0cc881e3aef,
    title = "A user experience model for tangible interfaces for children",
    abstract = "Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.",
    keywords = "HMI-HF: Human Factors, HMI-MI: MULTIMODAL INTERACTIONS, user experience model, multi-touch table, Tabletop, Children, EWI-23300, information access, METIS-312434, IR-97820, Tangible User Interfaces",
    author = "Dennis Reidsma and {van Dijk}, {Elisabeth M.A.G.} and {van der Sluis}, Frans and G Volpe and A. Camurri and L.M. Perloy and Antinus Nijholt",
    note = "eemcs-eprint-23300",
    year = "2015",
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    language = "Undefined",
    volume = "8",
    pages = "212--230",
    journal = "International Journal of Arts and Technology",
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    Reidsma, D (ed.), van Dijk, EMAG, van der Sluis, F, Volpe, G (ed.), Camurri, A (ed.), Perloy, LM & Nijholt, A (ed.) 2015, 'A user experience model for tangible interfaces for children', International Journal of Arts and Technology, vol. 8, no. 3, pp. 212-230. https://doi.org/10.1504/IJART.2015.071207

    A user experience model for tangible interfaces for children. / Reidsma, Dennis (Editor); van Dijk, Elisabeth M.A.G.; van der Sluis, Frans; Volpe, G (Editor); Camurri, A. (Editor); Perloy, L.M.; Nijholt, Antinus (Editor).

    In: International Journal of Arts and Technology, Vol. 8, No. 3, 2015, p. 212-230.

    Research output: Contribution to journalArticleAcademicpeer-review

    TY - JOUR

    T1 - A user experience model for tangible interfaces for children

    AU - van Dijk, Elisabeth M.A.G.

    AU - van der Sluis, Frans

    AU - Perloy, L.M.

    A2 - Reidsma, Dennis

    A2 - Volpe, G

    A2 - Camurri, A.

    A2 - Nijholt, Antinus

    N1 - eemcs-eprint-23300

    PY - 2015

    Y1 - 2015

    N2 - Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.

    AB - Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.

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    KW - HMI-MI: MULTIMODAL INTERACTIONS

    KW - user experience model

    KW - multi-touch table

    KW - Tabletop

    KW - Children

    KW - EWI-23300

    KW - information access

    KW - METIS-312434

    KW - IR-97820

    KW - Tangible User Interfaces

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    DO - 10.1504/IJART.2015.071207

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    Reidsma D, (ed.), van Dijk EMAG, van der Sluis F, Volpe G, (ed.), Camurri A, (ed.), Perloy LM et al. A user experience model for tangible interfaces for children. International Journal of Arts and Technology. 2015;8(3):212-230. https://doi.org/10.1504/IJART.2015.071207