Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.
- HMI-HF: Human Factors
- HMI-MI: MULTIMODAL INTERACTIONS
- user experience model
- multi-touch table
- information access
- Tangible User Interfaces
Reidsma, D. (Ed.), van Dijk, E. M. A. G., van der Sluis, F., Volpe, G. (Ed.), Camurri, A. (Ed.), Perloy, L. M., & Nijholt, A. (Ed.) (2015). A user experience model for tangible interfaces for children. International Journal of Arts and Technology, 8(3), 212-230. https://doi.org/10.1504/IJART.2015.071207