A user experience model for tangible interfaces for children

Dennis Reidsma (Editor), Elisabeth M.A.G. van Dijk, Frans van der Sluis, G Volpe (Editor), A. Camurri (Editor), L.M. Perloy, Antinus Nijholt (Editor)

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.
Original languageUndefined
Pages (from-to)212-230
Number of pages18
JournalInternational Journal of Arts and Technology
Volume8
Issue number3
DOIs
Publication statusPublished - 2015

Keywords

  • HMI-HF: Human Factors
  • HMI-MI: MULTIMODAL INTERACTIONS
  • user experience model
  • multi-touch table
  • Tabletop
  • Children
  • EWI-23300
  • information access
  • METIS-312434
  • IR-97820
  • Tangible User Interfaces

Cite this

Reidsma, Dennis (Editor) ; van Dijk, Elisabeth M.A.G. ; van der Sluis, Frans ; Volpe, G (Editor) ; Camurri, A. (Editor) ; Perloy, L.M. ; Nijholt, Antinus (Editor). / A user experience model for tangible interfaces for children. In: International Journal of Arts and Technology. 2015 ; Vol. 8, No. 3. pp. 212-230.
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title = "A user experience model for tangible interfaces for children",
abstract = "Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.",
keywords = "HMI-HF: Human Factors, HMI-MI: MULTIMODAL INTERACTIONS, user experience model, multi-touch table, Tabletop, Children, EWI-23300, information access, METIS-312434, IR-97820, Tangible User Interfaces",
author = "Dennis Reidsma and {van Dijk}, {Elisabeth M.A.G.} and {van der Sluis}, Frans and G Volpe and A. Camurri and L.M. Perloy and Antinus Nijholt",
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volume = "8",
pages = "212--230",
journal = "International Journal of Arts and Technology",
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}

Reidsma, D (ed.), van Dijk, EMAG, van der Sluis, F, Volpe, G (ed.), Camurri, A (ed.), Perloy, LM & Nijholt, A (ed.) 2015, 'A user experience model for tangible interfaces for children' International Journal of Arts and Technology, vol. 8, no. 3, pp. 212-230. https://doi.org/10.1504/IJART.2015.071207

A user experience model for tangible interfaces for children. / Reidsma, Dennis (Editor); van Dijk, Elisabeth M.A.G.; van der Sluis, Frans; Volpe, G (Editor); Camurri, A. (Editor); Perloy, L.M.; Nijholt, Antinus (Editor).

In: International Journal of Arts and Technology, Vol. 8, No. 3, 2015, p. 212-230.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - A user experience model for tangible interfaces for children

AU - van Dijk, Elisabeth M.A.G.

AU - van der Sluis, Frans

AU - Perloy, L.M.

A2 - Reidsma, Dennis

A2 - Volpe, G

A2 - Camurri, A.

A2 - Nijholt, Antinus

N1 - eemcs-eprint-23300

PY - 2015

Y1 - 2015

N2 - Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.

AB - Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.

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KW - EWI-23300

KW - information access

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KW - IR-97820

KW - Tangible User Interfaces

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Reidsma D, (ed.), van Dijk EMAG, van der Sluis F, Volpe G, (ed.), Camurri A, (ed.), Perloy LM et al. A user experience model for tangible interfaces for children. International Journal of Arts and Technology. 2015;8(3):212-230. https://doi.org/10.1504/IJART.2015.071207