A user experience model for tangible interfaces for children

Dennis Reidsma (Editor), Elisabeth M.A.G. van Dijk, Frans van der Sluis, G Volpe (Editor), A. Camurri (Editor), L.M. Perloy, Antinus Nijholt (Editor)

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    Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed.
    Original languageUndefined
    Pages (from-to)212-230
    Number of pages18
    JournalInternational Journal of Arts and Technology
    Issue number3
    Publication statusPublished - 2015


    • HMI-HF: Human Factors
    • user experience model
    • multi-touch table
    • Tabletop
    • Children
    • EWI-23300
    • information access
    • METIS-312434
    • IR-97820
    • Tangible User Interfaces

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