Academic Games - Mapping the Use of Video Games in Research Contexts

Marcello A. Gómez-Maureira, Max van Duijn, Carolien Rieffe, Aske Plaat

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

6 Citations (Scopus)
163 Downloads (Pure)

Abstract

Video games have been used as tools for non-entertainment purposes, including research contexts. This paper defines academic games' as games that are used and developed within academic institutions for the generation, evaluation, or dissemination of knowledge. Broad intentions related to this unique use of games are rarely explicitly discussed. When they are mentioned, they tend to be specific to an individual game's implementation, or the field of study in which it is situated. This article maps the different fundamental purposes that motivate the use of games in research contexts: involvement as stimulus, intervention, incentive, or as modeling platform. A compact review of existing literature is provided, complemented by a discussion of different facets shaping the use of games in research contexts: the flow of information, the dependency between academic effort and game artifact, and the specificity that is required. This discussion is informed by the analysis of various example games from previous work. A research agenda for the future professionalization of academic game development and its discourse concludes the article.

Original languageEnglish
Title of host publicationFDG '22
Subtitle of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022
EditorsKostas Karpouzis, Stefano Gualeni, Allan Fowler
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
ISBN (Electronic)978-1-4503-9795-7
DOIs
Publication statusPublished - 5 Sept 2022
Event17th International Conference on the Foundations of Digital Games, FDG 2022 - Athens, Greece
Duration: 5 Sept 20228 Sept 2022
Conference number: 17

Publication series

NameACM International Conference Proceeding Series

Conference

Conference17th International Conference on the Foundations of Digital Games, FDG 2022
Abbreviated titleFDG 2022
Country/TerritoryGreece
CityAthens
Period5/09/228/09/22

Keywords

  • Academic games
  • Applied games
  • Game development
  • Games for non-entertainment purposes
  • Research games
  • Serious games

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