Abstract
Video games have been used as tools for non-entertainment purposes, including research contexts. This paper defines academic games' as games that are used and developed within academic institutions for the generation, evaluation, or dissemination of knowledge. Broad intentions related to this unique use of games are rarely explicitly discussed. When they are mentioned, they tend to be specific to an individual game's implementation, or the field of study in which it is situated. This article maps the different fundamental purposes that motivate the use of games in research contexts: involvement as stimulus, intervention, incentive, or as modeling platform. A compact review of existing literature is provided, complemented by a discussion of different facets shaping the use of games in research contexts: the flow of information, the dependency between academic effort and game artifact, and the specificity that is required. This discussion is informed by the analysis of various example games from previous work. A research agenda for the future professionalization of academic game development and its discourse concludes the article.
Original language | English |
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Title of host publication | FDG '22 |
Subtitle of host publication | Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022 |
Editors | Kostas Karpouzis, Stefano Gualeni, Allan Fowler |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 978-1-4503-9795-7 |
DOIs | |
Publication status | Published - 5 Sept 2022 |
Event | 17th International Conference on the Foundations of Digital Games, FDG 2022 - Athens, Greece Duration: 5 Sept 2022 → 8 Sept 2022 Conference number: 17 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 17th International Conference on the Foundations of Digital Games, FDG 2022 |
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Abbreviated title | FDG 2022 |
Country/Territory | Greece |
City | Athens |
Period | 5/09/22 → 8/09/22 |
Keywords
- Academic games
- Applied games
- Game development
- Games for non-entertainment purposes
- Research games
- Serious games