TY - JOUR
T1 - Action observation with motor simulation of reactive stepping
T2 - A randomized study in older adults with a history of falls
AU - Hagedoorn, Lotte
AU - Ruiz-Rodríguez, Aurora
AU - Leijen, Ilse
AU - van Asseldonk, Edwin
AU - Weerdesteyn, Vivian
N1 - Publisher Copyright:
© 2024
PY - 2025/1
Y1 - 2025/1
N2 - Background: Perturbation-based training improves reactive stepping responses to prevent falling following a loss-of-balance. As there is currently no safe and feasible method for home-based practice, this randomized study investigated whether action observation with motor simulation (AOMS) of balance recovery improves reactive stepping in older adults with a history of falls. Additionally, we evaluated whether effects differ between AOMS of a human actor in the same experimental context or of an avatar in a virtual world. Methods: Seventy participants with a history of falls (68.3 ± 5.2y/o;52f) were subjected to 20 balance perturbations eliciting backward reactive steps. The AOMS group was tested after simulation of 20 reactive steps demonstrated by either a human actor (HumanAOMS) or a virtual avatar (AvatarAOMS). The control group was tested without prior observation. The primary outcome was reactive step quality, quantified as the leg angle at stepping-foot contact. Results: Differences between groups in the first perturbation trial were not significant. Upon repeated trials, both AOMS groups improved reactive step quality substantially faster than the control group. AOMS participants required on average five repetitions to achieve a reactive step quality that was no longer different from final performance in the last trial, whereas the control group needed ten. Both HumanAOMS and AvatarAOMS yielded similar gains. Conclusions: The lack of effect in the first trial suggests that AOMS alone may not be sufficient for preventing real-life falls in this population. A next step would be to investigate whether this could be achieved by combining brief real perturbation practice with AOMS.
AB - Background: Perturbation-based training improves reactive stepping responses to prevent falling following a loss-of-balance. As there is currently no safe and feasible method for home-based practice, this randomized study investigated whether action observation with motor simulation (AOMS) of balance recovery improves reactive stepping in older adults with a history of falls. Additionally, we evaluated whether effects differ between AOMS of a human actor in the same experimental context or of an avatar in a virtual world. Methods: Seventy participants with a history of falls (68.3 ± 5.2y/o;52f) were subjected to 20 balance perturbations eliciting backward reactive steps. The AOMS group was tested after simulation of 20 reactive steps demonstrated by either a human actor (HumanAOMS) or a virtual avatar (AvatarAOMS). The control group was tested without prior observation. The primary outcome was reactive step quality, quantified as the leg angle at stepping-foot contact. Results: Differences between groups in the first perturbation trial were not significant. Upon repeated trials, both AOMS groups improved reactive step quality substantially faster than the control group. AOMS participants required on average five repetitions to achieve a reactive step quality that was no longer different from final performance in the last trial, whereas the control group needed ten. Both HumanAOMS and AvatarAOMS yielded similar gains. Conclusions: The lack of effect in the first trial suggests that AOMS alone may not be sufficient for preventing real-life falls in this population. A next step would be to investigate whether this could be achieved by combining brief real perturbation practice with AOMS.
UR - http://www.scopus.com/inward/record.url?scp=85211022324&partnerID=8YFLogxK
U2 - 10.1016/j.exger.2024.112645
DO - 10.1016/j.exger.2024.112645
M3 - Article
C2 - 39622456
AN - SCOPUS:85211022324
SN - 0531-5565
VL - 199
JO - Experimental Gerontology
JF - Experimental Gerontology
M1 - 112645
ER -