Actual and Imagined Movement in BCI Gaming

B.L.A. van de Laar, D. Plass - Oude Bos, B. Reuderink, Dirk K.J. Heylen

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

3 Citations (Scopus)
34 Downloads (Pure)

Abstract

Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.
Original languageUndefined
Title of host publicationProceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009)
EditorsD. Romano, D. Moffat
Place of PublicationBrighton
PublisherSSAISB, Brighton
Pages-
Number of pages5
ISBN (Print)1902956818
Publication statusPublished - 9 Apr 2009
EventInternational Conference on Artificial Intellingence and Simulation of Behaviour, AISB 2009 - Edinburgh, Scotland, United Kingdom
Duration: 6 Apr 20099 Apr 2009
http://www.aisb.org.uk/convention/aisb09/

Publication series

Name
PublisherSSAISB, Brighton

Conference

ConferenceInternational Conference on Artificial Intellingence and Simulation of Behaviour, AISB 2009
Abbreviated titleAISB
CountryUnited Kingdom
CityEdinburgh, Scotland
Period6/04/099/04/09
Internet address

Keywords

  • EWI-15264
  • HMI-MI: MULTIMODAL INTERACTIONS
  • User Experience
  • IR-65451
  • Brain-Computer Interface
  • Human Factors
  • METIS-263802
  • Brain-Computer Interaction

Cite this

van de Laar, B. L. A., Plass - Oude Bos, D., Reuderink, B., & Heylen, D. K. J. (2009). Actual and Imagined Movement in BCI Gaming. In D. Romano, & D. Moffat (Eds.), Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009) (pp. -). Brighton: SSAISB, Brighton.
van de Laar, B.L.A. ; Plass - Oude Bos, D. ; Reuderink, B. ; Heylen, Dirk K.J. / Actual and Imagined Movement in BCI Gaming. Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009). editor / D. Romano ; D. Moffat. Brighton : SSAISB, Brighton, 2009. pp. -
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title = "Actual and Imagined Movement in BCI Gaming",
abstract = "Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.",
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van de Laar, BLA, Plass - Oude Bos, D, Reuderink, B & Heylen, DKJ 2009, Actual and Imagined Movement in BCI Gaming. in D Romano & D Moffat (eds), Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009). SSAISB, Brighton, Brighton, pp. -, International Conference on Artificial Intellingence and Simulation of Behaviour, AISB 2009, Edinburgh, Scotland, United Kingdom, 6/04/09.

Actual and Imagined Movement in BCI Gaming. / van de Laar, B.L.A.; Plass - Oude Bos, D.; Reuderink, B.; Heylen, Dirk K.J.

Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009). ed. / D. Romano; D. Moffat. Brighton : SSAISB, Brighton, 2009. p. -.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - Actual and Imagined Movement in BCI Gaming

AU - van de Laar, B.L.A.

AU - Plass - Oude Bos, D.

AU - Reuderink, B.

AU - Heylen, Dirk K.J.

N1 - http://eprints.ewi.utwente.nl/15264

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AB - Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.

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KW - Human Factors

KW - METIS-263802

KW - Brain-Computer Interaction

M3 - Conference contribution

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van de Laar BLA, Plass - Oude Bos D, Reuderink B, Heylen DKJ. Actual and Imagined Movement in BCI Gaming. In Romano D, Moffat D, editors, Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009). Brighton: SSAISB, Brighton. 2009. p. -