Abstract
Most research on Brain-Computer Interfaces (BCI) focuses
on developing ways of expression for disabled people who are
not able to communicate through other means. Recently it has been
shown that BCI can also be used in games to give users a richer experience
and new ways to interact with a computer or game console.
This paper describes research conducted to find out what the differences
are between using actual and imagined movement as modalities
in a BCI game. Results show that there are significant differences
in user experience and that actual movement is a more robust way of
communicating through a BCI.
Original language | Undefined |
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Title of host publication | Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009) |
Editors | D. Romano, D. Moffat |
Place of Publication | Brighton |
Publisher | SSAISB, Brighton |
Pages | - |
Number of pages | 5 |
ISBN (Print) | 1902956818 |
Publication status | Published - 9 Apr 2009 |
Event | International Conference on Artificial Intellingence and Simulation of Behaviour, AISB 2009 - Edinburgh, Scotland, United Kingdom Duration: 6 Apr 2009 → 9 Apr 2009 http://www.aisb.org.uk/convention/aisb09/ |
Publication series
Name | |
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Publisher | SSAISB, Brighton |
Conference
Conference | International Conference on Artificial Intellingence and Simulation of Behaviour, AISB 2009 |
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Abbreviated title | AISB |
Country | United Kingdom |
City | Edinburgh, Scotland |
Period | 6/04/09 → 9/04/09 |
Internet address |
Keywords
- EWI-15264
- HMI-MI: MULTIMODAL INTERACTIONS
- User Experience
- IR-65451
- Brain-Computer Interface
- Human Factors
- METIS-263802
- Brain-Computer Interaction