Actual and Imagined Movement in BCI Gaming

B.L.A. van de Laar, D. Plass - Oude Bos, B. Reuderink, Dirk K.J. Heylen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    3 Citations (Scopus)
    85 Downloads (Pure)


    Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.
    Original languageUndefined
    Title of host publicationProceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009)
    EditorsD. Romano, D. Moffat
    Place of PublicationBrighton
    PublisherSSAISB, Brighton
    Number of pages5
    ISBN (Print)1902956818
    Publication statusPublished - 9 Apr 2009
    EventInternational Conference on Artificial Intellingence and Simulation of Behaviour, AISB 2009 - Edinburgh, Scotland, United Kingdom
    Duration: 6 Apr 20099 Apr 2009

    Publication series

    PublisherSSAISB, Brighton


    ConferenceInternational Conference on Artificial Intellingence and Simulation of Behaviour, AISB 2009
    Abbreviated titleAISB
    Country/TerritoryUnited Kingdom
    CityEdinburgh, Scotland
    Internet address


    • EWI-15264
    • User Experience
    • IR-65451
    • Brain-Computer Interface
    • Human Factors
    • METIS-263802
    • Brain-Computer Interaction

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