Adapting the Complexity Level of a Serious Game to the Proficiency of Players

Herre van Oostendorp, Erik D van der Spek, Johannes Maria Linssen

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    Abstract

    As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for triage training that automatically adapted the complexity level of the presented cases to how well the participant scored previously. Participants in the control condition played a version of the game with no adaptation. The adapted version was significantly more efficient and resulted in higher learning gains per instructional case, but did not lead to a difference in engagement. Adapting games to the proficiency of the player could make serious games more efficient learning tools.
    Original languageUndefined
    Pages (from-to)e5:1-e5:8
    Number of pages8
    JournalEAI endorsed transactions on serious games
    Volume14
    Issue number2
    DOIs
    Publication statusPublished - 22 May 2014

    Keywords

    • EWI-24748
    • Serious game
    • dynamic adaptation
    • IR-91453
    • proficiency
    • Engagement
    • METIS-305882
    • learning efficiency

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