Adapting the complexity level of a serious game to the proficiency of players

Herre van Oostendorp, Erik D van der Spek, Johannes Maria Linssen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    3 Citations (Scopus)
    79 Downloads (Pure)

    Abstract

    As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for triage training that automatically adapted the complexity level of the presented cases to how well the participant scored previously. Participants in the control condition played a version of the game with no adaptation. The adapted version was significantly more efficient and resulted in higher learning gains per instructional case, but did not lead to a difference in engagement. Adapting games to the proficiency of the player could make serious games more efficient learning tools.
    Original languageUndefined
    Title of host publicationProceedings of the 7th European Conference on Games Based Learning, ECGBL 2013
    EditorsP. Escudeiro, C.V. de Carvalho
    Place of PublicationReading, UK
    PublisherAcademic Conferences and Publishing International
    Pages553-560
    Number of pages8
    ISBN (Print)978-1-909507-63-0
    Publication statusPublished - Oct 2013
    Event7th European Conference on Games Based Learning, ECGBL 2013 - Porto, Portugal
    Duration: 3 Oct 20134 Oct 2013
    Conference number: 13

    Publication series

    Name
    PublisherAcademic Conferences and Publishing International Limited
    ISSN (Print)2049-0992

    Conference

    Conference7th European Conference on Games Based Learning, ECGBL 2013
    Abbreviated titleECGBL
    CountryPortugal
    CityPorto
    Period3/10/134/10/13

    Keywords

    • EWI-23855
    • learning efficiency
    • proficiency
    • METIS-300100
    • Serious game
    • dynamic adaptation
    • IR-88329
    • Engagement

    Cite this

    van Oostendorp, H., van der Spek, E. D., & Linssen, J. M. (2013). Adapting the complexity level of a serious game to the proficiency of players. In P. Escudeiro, & C. V. de Carvalho (Eds.), Proceedings of the 7th European Conference on Games Based Learning, ECGBL 2013 (pp. 553-560). Reading, UK: Academic Conferences and Publishing International.