Abstract
As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for triage training that automatically adapted the complexity level of the presented cases to how well the participant scored previously. Participants in the control condition played a version of the game with no adaptation. The adapted version was significantly more efficient and resulted in higher learning gains per instructional case, but did not lead to a difference in engagement. Adapting games to the proficiency of the player could make serious games more efficient learning tools.
Original language | Undefined |
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Title of host publication | Proceedings of the 7th European Conference on Games Based Learning, ECGBL 2013 |
Editors | P. Escudeiro, C.V. de Carvalho |
Place of Publication | Reading, UK |
Publisher | Academic Conferences and Publishing International |
Pages | 553-560 |
Number of pages | 8 |
ISBN (Print) | 978-1-909507-63-0 |
Publication status | Published - Oct 2013 |
Event | 7th European Conference on Games Based Learning, ECGBL 2013 - Porto, Portugal Duration: 3 Oct 2013 → 4 Oct 2013 Conference number: 13 |
Publication series
Name | |
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Publisher | Academic Conferences and Publishing International Limited |
ISSN (Print) | 2049-0992 |
Conference
Conference | 7th European Conference on Games Based Learning, ECGBL 2013 |
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Abbreviated title | ECGBL |
Country/Territory | Portugal |
City | Porto |
Period | 3/10/13 → 4/10/13 |
Keywords
- EWI-23855
- learning efficiency
- proficiency
- METIS-300100
- Serious game
- dynamic adaptation
- IR-88329
- Engagement