Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

Dennis Reidsma (Editor), Haruhiro Katayose (Editor), Anton Nijholt (Editor)

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    Abstract

    These are the proceedings of the 10th International Conference on Advances in Computer Entertainment (ACE 2013), hosted by the Human Media Interaction research group of the Centre for Telematics and Information Technology at the University of Twente, The Netherlands. The ACE series of conferences, held yearly since 2004, has always been lively and interactive events. There are not just mainly paper presentations, but also many creative showcases, demonstrations, workshops, and often a game competition as well. For ten years now, ACE has shown itself to be a strong and vibrant community. Throughout the years, there has been a common element that ties together many of the different types of work presented at ACE. In their contributions, authors not only present solutions to known problems, or observe and describe aspects of the technological reality that is out there, but also actively explore what new things they can make, and why these new things might be important or interestingly different.
    Original languageEnglish
    Place of PublicationLondon
    PublisherSpringer
    Number of pages668
    ISBN (Electronic)978-3-319-03161-3
    ISBN (Print)978-3-319-03160-6
    DOIs
    Publication statusPublished - 11 Nov 2013
    Event10th International Conference on Advances in Computer Entertainment, ACE 2013 - Boekelo, Netherlands
    Duration: 12 Nov 201315 Nov 2013
    Conference number: 10

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume8253
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

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    Keywords

    • HMI-MI: MULTIMODAL INTERACTIONS
    • EWI-23927
    • HMI-HF: Human Factors
    • mobile Phone computing
    • METIS-300134
    • Entertainment computing
    • Augmented reality
    • HMI-IA: Intelligent Agents
    • Games
    • social media gaming
    • Multi-modal interaction
    • Child Computer Interaction

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