Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments

B. Reuderink, Mannes Poel

  • 30 Citations

Abstract

We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a signicant effect of the frustration induction on the EEG.
Original languageUndefined
Title of host publication3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)
EditorsAntinus Nijholt, A. Nijholt, Dennis Reidsma, D. Reidsma, G.H.W. Hondorp
Place of PublicationBerlin
PublisherSpringer Verlag
Pages221-227
Number of pages7
ISBN (Print)978-3-642-02314-9
DOIs
StatePublished - 27 May 2009

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)
PublisherSpringer Verlag
Volume9
ISSN (Print)1867-8211

Fingerprint

frustration
playing
user
effect
self-assessment
induction
recording
development

Keywords

  • EWI-15384
  • EEG
  • HMI-MI: MULTIMODAL INTERACTIONS
  • Affective Computing
  • frustration
  • METIS-263860
  • physiological Sensors
  • Pacman
  • IR-62819
  • Brain-Computer Interfaces

Cite this

Reuderink, B., & Poel, M. (2009). Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. In A. Nijholt, A. Nijholt, D. Reidsma, D. Reidsma, & G. H. W. Hondorp (Eds.), 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09) (pp. 221-227). [10.1007/978-3-642-02315-6_23] (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9). Berlin: Springer Verlag. DOI: 10.1007/978-3-642-02315-6_23

Reuderink, B.; Poel, Mannes / Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.

3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). ed. / Antinus Nijholt; A. Nijholt; Dennis Reidsma; D. Reidsma; G.H.W. Hondorp. Berlin : Springer Verlag, 2009. p. 221-227 10.1007/978-3-642-02315-6_23 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9).

Research output: Scientific - peer-reviewConference contribution

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Reuderink, B & Poel, M 2009, Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. in A Nijholt, A Nijholt, D Reidsma, D Reidsma & GHW Hondorp (eds), 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)., 10.1007/978-3-642-02315-6_23, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST), vol. 9, Springer Verlag, Berlin, pp. 221-227. DOI: 10.1007/978-3-642-02315-6_23

Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. / Reuderink, B.; Poel, Mannes.

3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). ed. / Antinus Nijholt; A. Nijholt; Dennis Reidsma; D. Reidsma; G.H.W. Hondorp. Berlin : Springer Verlag, 2009. p. 221-227 10.1007/978-3-642-02315-6_23 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9).

Research output: Scientific - peer-reviewConference contribution

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Reuderink B, Poel M. Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. In Nijholt A, Nijholt A, Reidsma D, Reidsma D, Hondorp GHW, editors, 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). Berlin: Springer Verlag. 2009. p. 221-227. 10.1007/978-3-642-02315-6_23. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)). Available from, DOI: 10.1007/978-3-642-02315-6_23