Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments

B. Reuderink, Mannes Poel

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    40 Citations (Scopus)

    Abstract

    We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a signicant effect of the frustration induction on the EEG.
    Original languageUndefined
    Title of host publication3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)
    EditorsAntinus Nijholt, A. Nijholt, Dennis Reidsma, D. Reidsma, G.H.W. Hondorp
    Place of PublicationBerlin
    PublisherSpringer
    Pages221-227
    Number of pages7
    ISBN (Print)978-3-642-02314-9
    DOIs
    Publication statusPublished - 27 May 2009
    Event3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 - Amsterdam, Netherlands
    Duration: 22 Jun 200924 Jun 2009
    Conference number: 3

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)
    PublisherSpringer Verlag
    Volume9
    ISSN (Print)1867-8211

    Conference

    Conference3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009
    Abbreviated titleINTETAIN
    CountryNetherlands
    CityAmsterdam
    Period22/06/0924/06/09

    Keywords

    • EWI-15384
    • EEG
    • HMI-MI: MULTIMODAL INTERACTIONS
    • Affective Computing
    • frustration
    • METIS-263860
    • physiological Sensors
    • Pacman
    • IR-62819
    • Brain-Computer Interfaces

    Cite this

    Reuderink, B., & Poel, M. (2009). Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. In A. Nijholt, A. Nijholt, D. Reidsma, D. Reidsma, & G. H. W. Hondorp (Eds.), 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09) (pp. 221-227). [10.1007/978-3-642-02315-6_23] (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9). Berlin: Springer. https://doi.org/10.1007/978-3-642-02315-6_23