Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments

B. Reuderink, Mannes Poel

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

36 Citations (Scopus)

Abstract

We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a signicant effect of the frustration induction on the EEG.
Original languageUndefined
Title of host publication3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)
EditorsAntinus Nijholt, A. Nijholt, Dennis Reidsma, D. Reidsma, G.H.W. Hondorp
Place of PublicationBerlin
PublisherSpringer
Pages221-227
Number of pages7
ISBN (Print)978-3-642-02314-9
DOIs
Publication statusPublished - 27 May 2009
Event3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 - Amsterdam, Netherlands
Duration: 22 Jun 200924 Jun 2009
Conference number: 3

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)
PublisherSpringer Verlag
Volume9
ISSN (Print)1867-8211

Conference

Conference3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009
Abbreviated titleINTETAIN
CountryNetherlands
CityAmsterdam
Period22/06/0924/06/09

Keywords

  • EWI-15384
  • EEG
  • HMI-MI: MULTIMODAL INTERACTIONS
  • Affective Computing
  • frustration
  • METIS-263860
  • physiological Sensors
  • Pacman
  • IR-62819
  • Brain-Computer Interfaces

Cite this

Reuderink, B., & Poel, M. (2009). Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. In A. Nijholt, A. Nijholt, D. Reidsma, D. Reidsma, & G. H. W. Hondorp (Eds.), 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09) (pp. 221-227). [10.1007/978-3-642-02315-6_23] (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9). Berlin: Springer. https://doi.org/10.1007/978-3-642-02315-6_23
Reuderink, B. ; Poel, Mannes. / Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). editor / Antinus Nijholt ; A. Nijholt ; Dennis Reidsma ; D. Reidsma ; G.H.W. Hondorp. Berlin : Springer, 2009. pp. 221-227 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)).
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abstract = "We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a signicant effect of the frustration induction on the EEG.",
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Reuderink, B & Poel, M 2009, Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. in A Nijholt, A Nijholt, D Reidsma, D Reidsma & GHW Hondorp (eds), 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)., 10.1007/978-3-642-02315-6_23, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST), vol. 9, Springer, Berlin, pp. 221-227, 3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009, Amsterdam, Netherlands, 22/06/09. https://doi.org/10.1007/978-3-642-02315-6_23

Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. / Reuderink, B.; Poel, Mannes.

3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). ed. / Antinus Nijholt; A. Nijholt; Dennis Reidsma; D. Reidsma; G.H.W. Hondorp. Berlin : Springer, 2009. p. 221-227 10.1007/978-3-642-02315-6_23 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST); Vol. 9).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a signicant effect of the frustration induction on the EEG.

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Reuderink B, Poel M. Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. In Nijholt A, Nijholt A, Reidsma D, Reidsma D, Hondorp GHW, editors, 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). Berlin: Springer. 2009. p. 221-227. 10.1007/978-3-642-02315-6_23. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)). https://doi.org/10.1007/978-3-642-02315-6_23