Abstract
We present the design and development of Affective Pacman,
a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a signicant effect of the frustration induction on the EEG.
| Original language | Undefined |
|---|---|
| Title of host publication | 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09) |
| Editors | Antinus Nijholt, A. Nijholt, Dennis Reidsma, D. Reidsma, G.H.W. Hondorp |
| Place of Publication | Berlin |
| Publisher | Springer |
| Pages | 221-227 |
| Number of pages | 7 |
| ISBN (Print) | 978-3-642-02314-9 |
| DOIs | |
| Publication status | Published - 27 May 2009 |
| Event | 3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 - Amsterdam, Netherlands Duration: 22 Jun 2009 → 24 Jun 2009 Conference number: 3 |
Publication series
| Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST) |
|---|---|
| Publisher | Springer Verlag |
| Volume | 9 |
| ISSN (Print) | 1867-8211 |
Conference
| Conference | 3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 |
|---|---|
| Abbreviated title | INTETAIN |
| Country/Territory | Netherlands |
| City | Amsterdam |
| Period | 22/06/09 → 24/06/09 |
Keywords
- EWI-15384
- EEG
- HMI-MI: MULTIMODAL INTERACTIONS
- Affective Computing
- frustration
- METIS-263860
- physiological Sensors
- Pacman
- IR-62819
- Brain-Computer Interfaces