TY - GEN
T1 - Agent and user inhabited virtual communities: A case study
AU - Nijholt, Antinus
PY - 2000/8/1
Y1 - 2000/8/1
N2 - We report about ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to perform certain transactions and to collaborate with them in order to get some tasks done. This environment is a laboratory for research and experiments on users interacting with agents in multimodal ways, referring to visualized information and
making use of knowledge possessed by domain agents, but also by agents that represent other visitors of this environment. Although the environment is tuned to a theatre environment, we think there are sufficient general properties in order to learn about other applications, e.g. other theme oriented, educational and entertainment environments and even electronic commerce environments.
In addition, especially in the home environment, there will be a growing need for social interfaces that are inhabited by visualized domain agents, user agents, friends and relatives that help, advise, and ‘negotiate’ on matters that range from what to prepare for dinner to how to end a relationship.
AB - We report about ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to perform certain transactions and to collaborate with them in order to get some tasks done. This environment is a laboratory for research and experiments on users interacting with agents in multimodal ways, referring to visualized information and
making use of knowledge possessed by domain agents, but also by agents that represent other visitors of this environment. Although the environment is tuned to a theatre environment, we think there are sufficient general properties in order to learn about other applications, e.g. other theme oriented, educational and entertainment environments and even electronic commerce environments.
In addition, especially in the home environment, there will be a growing need for social interfaces that are inhabited by visualized domain agents, user agents, friends and relatives that help, advise, and ‘negotiate’ on matters that range from what to prepare for dinner to how to end a relationship.
KW - HMI-VRG: Virtual Reality and Graphics
KW - METIS-119696
KW - IR-19173
KW - EWI-9830
U2 - 10.1109/KES.2000.885825
DO - 10.1109/KES.2000.885825
M3 - Conference contribution
SN - 0-7803-6400-7
SP - 337
EP - 340
BT - Proceedings Fourth International Conference on Knowledge-Based Intelligent Engineering Systems & Allied Technologies (KES'2000)
A2 - Howlett, R.J.
A2 - Jain, L.C.
PB - University of Brighton
CY - Brighton, UK
Y2 - 1 January 2000 through 1 January 2000
ER -