Airflow Interaction Interface: Playful 3-D CAD and Gaming

Robert E. Wendrich

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
2 Downloads (Pure)


This paper describes the vision and development of a tangible user interface (TUI) that allows ‘glassblowing-like’ interaction (IA) with a computer. The premise is that human fidelity in exerting pressure and airflow (i.e. breathing, blowing) could stimulate intuition, creative processing, and affords unconventional human-computer interaction (UHCI). The ultimate goal is to find out how the potential of the human body can be used to design, develop and analyze new spatial interaction methods that surpass performance or application possibilities of currently available techniques. Multi-modal interactions are essential to computational processing whereby the human and machine are interconnected and coupled to enhance skills (analogue and digital), support rich performance, facilitate learning and foster knowledge in design and engineering processing. This paper describes the key concept of the TUI, the graphical user interface (GUI) and the data visualizer system. We illustrate the concept with a prototype system — the Air-Flow-Interaction-Interface (AFIF), testing and experimentation — to identify underlying research issues
Original languageEnglish
Title of host publicationProceedings ASME 2016 International Design Engineering Technical Conferences and 36th Cmputers and Information in Engineering Conference
Place of PublicationCharlotte, NC, USA
PublisherAmerican Society of Mechanical Engineers
ISBN (Print)978-0-7918-5008-4
Publication statusPublished - 21 Aug 2016
Event36th Computers and Information in Engineering Conference 2016 - Charlotte, United States
Duration: 21 Aug 201624 Aug 2016
Conference number: 36

Publication series



Conference36th Computers and Information in Engineering Conference 2016
Country/TerritoryUnited States


  • METIS-320533
  • IR-103246


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