TY - JOUR
T1 - Algorithmic solutions for maximizing shareable costs
AU - Zou, Rong
AU - Lin, Boyue
AU - Uetz, Marc
AU - Walter, Matthias
N1 - Publisher Copyright:
© 2024 The Author(s). Networks published by Wiley Periodicals LLC.
PY - 2024/12
Y1 - 2024/12
N2 - This article addresses the linear optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game. When maximizing total shareable costs, the cost shares must satisfy all constraints that define the core of a TU game, except for being budget balanced. The article first gives a fairly complete picture of the computational complexity of this optimization problem, its relation to optimization over the core itself, and its equivalence to other, minimal core relaxations that have been proposed earlier. We then address minimum cost spanning tree (MST) games as an example for a class of cost sharing games with non-empty core. While submodular cost functions yield efficient algorithms to maximize shareable costs, MST games have cost functions that are subadditive, but generally not submodular. Nevertheless, it is well known that cost shares in the core of MST games can be found efficiently. In contrast, we show that the maximization of shareable costs is (Formula presented.) -hard for MST games and derive a 2-approximation algorithm. Our work opens several directions for future research.
AB - This article addresses the linear optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game. When maximizing total shareable costs, the cost shares must satisfy all constraints that define the core of a TU game, except for being budget balanced. The article first gives a fairly complete picture of the computational complexity of this optimization problem, its relation to optimization over the core itself, and its equivalence to other, minimal core relaxations that have been proposed earlier. We then address minimum cost spanning tree (MST) games as an example for a class of cost sharing games with non-empty core. While submodular cost functions yield efficient algorithms to maximize shareable costs, MST games have cost functions that are subadditive, but generally not submodular. Nevertheless, it is well known that cost shares in the core of MST games can be found efficiently. In contrast, we show that the maximization of shareable costs is (Formula presented.) -hard for MST games and derive a 2-approximation algorithm. Our work opens several directions for future research.
KW - UT-Hybrid-D
KW - cost sharing
KW - minimum spanning tree game
KW - computational complexity
UR - http://www.scopus.com/inward/record.url?scp=85196779661&partnerID=8YFLogxK
U2 - 10.1002/net.22240
DO - 10.1002/net.22240
M3 - Article
AN - SCOPUS:85196779661
SN - 0028-3045
VL - 84
SP - 385
EP - 397
JO - Networks
JF - Networks
IS - 4
ER -