An Annotation Scheme for Social Interaction in Digital Playgrounds

Alejandro Manuel Moreno Celleri, Robertus Wilhelmus van Delden, Dennis Reidsma, Ronald Walter Poppe, Dirk K.J. Heylen

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

5 Citations (Scopus)
13 Downloads (Pure)

Abstract

This paper introduces a new annotation scheme, designed specifically to study children's social interactions during play in digital playgrounds. The scheme is motivated by analyzing relevant literature, combined with observations from recordings of play sessions. The scheme allows us to analyze how key social interactions are related to different stages of play and the physical activity levels associated to them. We can use this information for two goals. First, we can identify relations between social interactions and the impact that changing game dynamics have on their occurrence. Second, it facilitates the analysis of automatic recognition of these social behaviors. Results obtained arer useful for both goals. They show that it is possible to identify social interactions and their relation to game dynamics. Finally they also allow for further analysis into the possibility of their automatic recognition.
Original languageUndefined
Title of host publicationProceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012)
EditorsMarc Herrlich, Rainer Malaka, Maic Masuch
Place of PublicationBerlin
PublisherSpringer
Pages85-99
Number of pages15
ISBN (Print)978-3-642-33541-9
DOIs
Publication statusPublished - Sep 2012
Event11th International Conference on Entertainment Computing, ICEC 2012 - Bremen, Germany
Duration: 26 Sep 201229 Sep 2012
Conference number: 11

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume7522
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on Entertainment Computing, ICEC 2012
Abbreviated titleICEC
CountryGermany
CityBremen
Period26/09/1229/09/12

Keywords

  • IR-81817
  • METIS-289700
  • Children’s play
  • Observation scheme
  • digital playground
  • Social Interaction
  • EWI-22285

Cite this

Moreno Celleri, A. M., van Delden, R. W., Reidsma, D., Poppe, R. W., & Heylen, D. K. J. (2012). An Annotation Scheme for Social Interaction in Digital Playgrounds. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012) (pp. 85-99). (Lecture Notes in Computer Science; Vol. 7522). Berlin: Springer. https://doi.org/10.1007/978-3-642-33542-6_8, https://doi.org/10.1007/978-3-642-33542-6
Moreno Celleri, Alejandro Manuel ; van Delden, Robertus Wilhelmus ; Reidsma, Dennis ; Poppe, Ronald Walter ; Heylen, Dirk K.J. / An Annotation Scheme for Social Interaction in Digital Playgrounds. Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012). editor / Marc Herrlich ; Rainer Malaka ; Maic Masuch. Berlin : Springer, 2012. pp. 85-99 (Lecture Notes in Computer Science).
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title = "An Annotation Scheme for Social Interaction in Digital Playgrounds",
abstract = "This paper introduces a new annotation scheme, designed specifically to study children's social interactions during play in digital playgrounds. The scheme is motivated by analyzing relevant literature, combined with observations from recordings of play sessions. The scheme allows us to analyze how key social interactions are related to different stages of play and the physical activity levels associated to them. We can use this information for two goals. First, we can identify relations between social interactions and the impact that changing game dynamics have on their occurrence. Second, it facilitates the analysis of automatic recognition of these social behaviors. Results obtained arer useful for both goals. They show that it is possible to identify social interactions and their relation to game dynamics. Finally they also allow for further analysis into the possibility of their automatic recognition.",
keywords = "IR-81817, METIS-289700, Children’s play, Observation scheme, digital playground, Social Interaction, EWI-22285",
author = "{Moreno Celleri}, {Alejandro Manuel} and {van Delden}, {Robertus Wilhelmus} and Dennis Reidsma and Poppe, {Ronald Walter} and Heylen, {Dirk K.J.}",
note = "10.1007/978-3-642-33542-6",
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Moreno Celleri, AM, van Delden, RW, Reidsma, D, Poppe, RW & Heylen, DKJ 2012, An Annotation Scheme for Social Interaction in Digital Playgrounds. in M Herrlich, R Malaka & M Masuch (eds), Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012). Lecture Notes in Computer Science, vol. 7522, Springer, Berlin, pp. 85-99, 11th International Conference on Entertainment Computing, ICEC 2012, Bremen, Germany, 26/09/12. https://doi.org/10.1007/978-3-642-33542-6_8, https://doi.org/10.1007/978-3-642-33542-6

An Annotation Scheme for Social Interaction in Digital Playgrounds. / Moreno Celleri, Alejandro Manuel; van Delden, Robertus Wilhelmus; Reidsma, Dennis; Poppe, Ronald Walter; Heylen, Dirk K.J.

Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012). ed. / Marc Herrlich; Rainer Malaka; Maic Masuch. Berlin : Springer, 2012. p. 85-99 (Lecture Notes in Computer Science; Vol. 7522).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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T1 - An Annotation Scheme for Social Interaction in Digital Playgrounds

AU - Moreno Celleri, Alejandro Manuel

AU - van Delden, Robertus Wilhelmus

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N2 - This paper introduces a new annotation scheme, designed specifically to study children's social interactions during play in digital playgrounds. The scheme is motivated by analyzing relevant literature, combined with observations from recordings of play sessions. The scheme allows us to analyze how key social interactions are related to different stages of play and the physical activity levels associated to them. We can use this information for two goals. First, we can identify relations between social interactions and the impact that changing game dynamics have on their occurrence. Second, it facilitates the analysis of automatic recognition of these social behaviors. Results obtained arer useful for both goals. They show that it is possible to identify social interactions and their relation to game dynamics. Finally they also allow for further analysis into the possibility of their automatic recognition.

AB - This paper introduces a new annotation scheme, designed specifically to study children's social interactions during play in digital playgrounds. The scheme is motivated by analyzing relevant literature, combined with observations from recordings of play sessions. The scheme allows us to analyze how key social interactions are related to different stages of play and the physical activity levels associated to them. We can use this information for two goals. First, we can identify relations between social interactions and the impact that changing game dynamics have on their occurrence. Second, it facilitates the analysis of automatic recognition of these social behaviors. Results obtained arer useful for both goals. They show that it is possible to identify social interactions and their relation to game dynamics. Finally they also allow for further analysis into the possibility of their automatic recognition.

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BT - Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012)

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Moreno Celleri AM, van Delden RW, Reidsma D, Poppe RW, Heylen DKJ. An Annotation Scheme for Social Interaction in Digital Playgrounds. In Herrlich M, Malaka R, Masuch M, editors, Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012). Berlin: Springer. 2012. p. 85-99. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-642-33542-6_8, https://doi.org/10.1007/978-3-642-33542-6