An Architecture for Bidirectional Learning Games

Tanja Von Leipzig*, Eric Lutters, Vera Hummel, Corné Schutte

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

1 Downloads (Pure)

Abstract

Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this by aggregating learner interactions and using these to dynamically configure, adjust, and tailor the game to individuals and contexts. An architecture is presented to support the creation of serious games for specific scenarios in a faster, more effective, and efficient manner. Following a research-by-design approach, the architecture is simultaneously developed and applied in case studies, with the experiences infused as enhancements for subsequent design iterations.
Original languageEnglish
Number of pages22
JournalInternational journal of game-based learning
Volume12
Issue number1
Early online date22 Dec 2021
DOIs
Publication statusPublished - 1 Jan 2022

Keywords

  • Adaptive serious games
  • Architecture
  • Bidirectional learning
  • Effective game design
  • Game-based learning
  • Research-by-design
  • Stakeholder co-design

Fingerprint

Dive into the research topics of 'An Architecture for Bidirectional Learning Games'. Together they form a unique fingerprint.

Cite this