Abstract
Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this by aggregating learner interactions and using these to dynamically configure, adjust, and tailor the game to individuals and contexts. An architecture is presented to support the creation of serious games for specific scenarios in a faster, more effective, and efficient manner. Following a research-by-design approach, the architecture is simultaneously developed and applied in case studies, with the experiences infused as enhancements for subsequent design iterations.
Original language | English |
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Number of pages | 22 |
Journal | International journal of game-based learning |
Volume | 12 |
Issue number | 1 |
Early online date | 22 Dec 2021 |
DOIs | |
Publication status | Published - 1 Jan 2022 |
Keywords
- Adaptive serious games
- Architecture
- Bidirectional learning
- Effective game design
- Game-based learning
- Research-by-design
- Stakeholder co-design