An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications

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    8 Citations (Scopus)


    Modern game engines such as Unity make prototyping and developing experiences for virtual and mixed reality contexts increasingly accessible and efficient, and their value has long been recognized by the scientific community as well. However, these game engines do not have the capabilities to control virtual embodied characters, situated in such environments, with the same expressiveness, flexibility, and generalizability, as offered by modern BML realizers that generate synchronized multimodal behavior from Behavior Markup Language (BML). We implemented a Unity embodiment bridge to the Articulated Social Agents Platform (ASAP) to combine the benefits of a modern game engine and a modern BML realizer. The challenges and solutions we report can help others integrate other game engines with BML realizers, and we end with a glimpse at future challenges and features of our implementation.
    Original languageEnglish
    Title of host publicationIntelligent Virtual Agents
    Subtitle of host publication17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings
    EditorsJonas Beskow, Christopher Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp
    Number of pages4
    ISBN (Electronic)978-3-319-67401-8
    ISBN (Print)978-3-319-67400-1
    Publication statusPublished - 26 Aug 2017
    Event17th International Conference on Intelligent Virtual Agents, IVA 2017 - KTH, Stockholm, Sweden
    Duration: 27 Aug 201730 Aug 2017
    Conference number: 17

    Publication series

    NameLecture Notes in Computer Science


    Conference17th International Conference on Intelligent Virtual Agents, IVA 2017
    Abbreviated titleIVA
    Internet address


    • BML
    • SAIBA
    • Virtual Agents
    • Unity
    • Virtual Reality
    • Mixed Reality


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